After you have defeated all enemies the victory sound plays but the reward screen doesn't. Only way out is to restart the game.
This seems to happen when there are no rewards for a combat but I'm not sure.
Console Log:
Godot Engine v3.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) Iris(R) Xe Graphics
OpenGL ES Batching: ON
Game Version: 0.6.9a
OS: Windows
TW Add Family Relationships
TW alchemy_expansion
TW Better Class Select
TW breed_anyone
TW Kennels
TW More Family Relations
Sex Scenarios system
TW Simple Loli Unlocker
Def Rebalance
SD_Classes
Marriage and More
SfCRevamp Classes
SfCRevamp Dates and Pregnacy
SfCRevamp Equipment
SfCRevamp Items
SfCRevamp Jobs
SfCRevamp Races
SfCRevamp Rooms
SfCRevamp Skills
TW Service approximation
Generating portrait attribute cache took 0 minutes and 1 seconds.
WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
At: scene/gui/base_button.cpp:329
SCRIPT ERROR: quest_board: Invalid get index 'quests' (on base: 'Nil').
At: res://gui_modules/Exploration/Scripts/QuestBoard.gd:42
SCRIPT ERROR: get_rolled_diff: Invalid get index 'diff' (on base: 'Dictionary').
At: <built-in>:1363
SCRIPT ERROR: generate_random_character_from_data: Invalid type in built-in function 'min'. Cannot convert argument 1 from Nil to float.
At: res://tmp/slu_ch_stats.gd:750
SCRIPT ERROR: victory: Invalid call. Nonexistent function 'get_icon_small' in base 'Nil'.
At: res://gui_modules/Universal/Scripts/CombatV2Animated.gd:487