First of all, I love this tool. When I was creating a game asset using a 3D model imported into PixelOver, the 3D was a character in clothing. I separated the model into two GLB files, one for the clothing and one for the body. I want to be able to color the clothing through Godot by modulating the sprite's color. But in PixelOver, even if I set the Z index of two layers that have 3D scenes in them, it stacks one on top of the other, so I can't export the body and clothing as separate layers, obscuring one another. I tried using a mask but it doesn't work if my character is doing anything other than a full front view, it doesn't work when the character is turned away from the camera (since the mask persists in any view).
It would be great if I could export layers that contain 3D scenes in them and maintain the layers as they appear in the preview with whatever view rotation I'm using.