I have only read it, but it already looks fun and easy to play.
Dungeon Crawl for lazy people · By
I have two questions.
The following example is of an Alchemist (who rolled 1 grunt & 2 peons) and a Wizard (who rolled 1 scroll)
- a. The turn alternatition looks like: Player A + Player B → Grunt + Peon + Peon
- b. The turn alternatition looks like: Player A → Foe → Peon A → Foe → Remaining foe
- c. Other.
- a. All players share it automatically.
- b. Each player has its own reserve and it cannot be shared.
- c. They can share it (automatically) only outside of combat.
- d. Just like C, but in combat they can share treasure to another player by taking an action.
- e. Other.
@IGKU
First, roll just one time. 3 or less is creatures (roll creatures for each character). If 4 or more, roll only 1 event (so only 1 treasure) for all characters or, if is trap, all characters take damage.
When I play with more than one character, I let everyone use the items however they want. Respecting the rule that spells (or scrolls) is only in combat.