I can't seem to open a Sprite to import a palette. I turn Indexation on, generate a palette from the sprite, click the triple dots and choose Open but nothing comes up. This is what my log file looks like.
Godot Engine v3.5.1.stable.custom_build.53949c5dd - https://godotengine.org OpenGL ES 3.0 Renderer: Apple M1 Async. shader compilation: OFF (enabled for project, but not supported) ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object. at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object. at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object. at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
Thanks.