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Can't open Sprite as Palette

A topic by Redspark created Apr 15, 2023 Views: 141 Replies: 2
Viewing posts 1 to 3
(+1)

I can't seem to open a Sprite to import a palette.  I turn Indexation on, generate a palette from the sprite, click the triple dots and choose Open but nothing comes up.  This is what my log file looks like.

Godot Engine v3.5.1.stable.custom_build.53949c5dd - https://godotengine.org
OpenGL ES 3.0 Renderer: Apple M1
Async. shader compilation: OFF (enabled for project, but not supported)
 
ERROR: Signal 'gui_input' is already connected to given method '_on_label_gui_input' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_reset_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER
ERROR: Signal 'pressed' is already connected to given method '_on_button_add_key_pressed' in that object.
   at: connect (core/object.cpp:1480) - Method failed. Returning: ERR_INVALID_PARAMETER

Thanks.

(+1)

Hello, it seems there is an issue with native file dialog on mac, do you have an issue when you are opening a file or only with the palette ? As temporary fix you can uncheck "file native dialog" under settings/interface/dialog, I'm investigating to fix this issue

Only there.  I can Export and File > Open without any problems.  I'll try disabling the native support.