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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Issues with 6.10

A topic by Kaiet created May 02, 2023 Views: 1,338 Replies: 2
Viewing posts 1 to 2

Seem to be having several problems with this latest update.

Most annoying one is I seem to keep getting the spirit's quest that was added in the last patch repeatedly despite completing it already. Finished it, and several in-games days later I suddenly got the message about going to beastkin tribe again, and the quest was re-added to log. Originally occured after I hired the goblin (Hana, think it was?), but even after went back and tried not hiring her, still got same problem occuring.


Second, is it actually possible to trigger this new event with Lilia and Zephyra? I've talked to both of them (and every other character at that), waited in-game weeks, tried visiting every possible location, but there's no sign of any event.

Last issue is that supposedly off-hand items were added for casters, but I haven't seen a single one in any crafting menu or loot drop. Might just be bad luck on my part if it's a drop, but since done a lot of dungeons, the lack of them is a bit odd. Not that this bothers me much since casters use staffs, which are two handed, this making caster off hands kinda  a moot point... not that you CAN'T equip them with other gear, but I suppose the worth would depend on strength of the off-hand boost.

Shoot, I can't even get the game to finish extracting the files because of errors.  451 Headers errors 3 data errors, when trying to extract.

(1 edit)

WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zefira_lila1.png-af074d9ae862f098d303b6324968f0bb.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila1.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zefira_lila3.png-a078a9c6053552b53d1b405a1c67e6f7.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila3.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zefira_lila4.png-e46a5917c83b9c4c86e171dba4c1f4bb.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila4.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zephyra_body.png-2ea9df677fcb12725b22f0946ffff6ce.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/sprites/zephyra_body.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

Game Version: 0.6.10

OS: Windows

Generating portrait attribute cache took 0 minutes and 5 seconds.

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zephyra_prt.png-1d25f0db9fd74ff77660736ef0f16d3b.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/portraits/zephyra_prt.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zombie.png-1abf0e52040ec18fe81dbb156d9f8afc.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/enemies/zombie.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

     At: scene/gui/base_button.cpp:329

This was a fresh install, downloading the win x64 from Itch, I downloaded from F95Zone (Mega Link) and the game extracted fine, runs with no Error's or Warnings.