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Naskura

50
Posts
5
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A member registered Jul 04, 2019

Recent community posts

I'd say the art looks more Minecraft than what I have seen of Chrono trigger, and I am also including modded Minecraft.

Are you sure it's a bug it looks to me like it's explaining about the inventory, Name of Item Count and Icon are displayed.

Certain mods are not compatible with the newest update.

There's no information about what version of the game this will work with, is it up to date with the base game?

well I downloaded it into the Mods Folder and Extracted it there, So you had it right the first time, It was also on a new computer so there was no prior SFCRevamp folder so I was just trying to be lazy.   Also in the second line you did the first he, all the others are he/she, but it is also correct I am indeed a he.

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Slight Issue easy to fix, the mod path for Icon's is user://mods/SFCRevamp/revamp_equipment/icons/*.png, SFCRevamp folder default Extract is SFCRevamp_vXYZ deleting _vXYZ fixed the issue of no images for weapons and Armor.  

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WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zefira_lila1.png-af074d9ae862f098d303b6324968f0bb.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila1.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zefira_lila3.png-a078a9c6053552b53d1b405a1c67e6f7.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila3.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zefira_lila4.png-e46a5917c83b9c4c86e171dba4c1f4bb.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/fullscreen scenes/zefira_lila4.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: check_error: IDAT: CRC error

     At: drivers/png/png_driver_common.cpp:56

ERROR: png_to_image: Condition "!success" is true. Returned: ERR_FILE_CORRUPT

   At: drivers/png/png_driver_common.cpp:119

ERROR: load_mem_png: Condition "err" is true. Returned: Ref<Image>()

   At: drivers/png/image_loader_png.cpp:69

ERROR: _load_data: Condition "img.is_null() || img->empty()" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:603

ERROR: Failed loading resource: res://.import/zephyra_body.png-2ea9df677fcb12725b22f0946ffff6ce.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/sprites/zephyra_body.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

Game Version: 0.6.10

OS: Windows

Generating portrait attribute cache took 0 minutes and 5 seconds.

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zephyra_prt.png-1d25f0db9fd74ff77660736ef0f16d3b.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/portraits/zephyra_prt.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: _load_data: Condition "header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T'" is true. Returned: ERR_FILE_CORRUPT

   At: scene/resources/texture.cpp:508

ERROR: Failed loading resource: res://.import/zombie.png-1abf0e52040ec18fe81dbb156d9f8afc.stex. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

ERROR: Failed loading resource: res://assets/images/enemies/zombie.png. Make sure resources have been imported by opening the project in the editor at least once.

   At: core/io/resource_loader.cpp:278

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

     At: scene/gui/base_button.cpp:329

This was a fresh install, downloading the win x64 from Itch, I downloaded from F95Zone (Mega Link) and the game extracted fine, runs with no Error's or Warnings.

Shoot, I can't even get the game to finish extracting the files because of errors.  451 Headers errors 3 data errors, when trying to extract.

Correction I have EML 2.0.8  I was looking at Def Rebalance numbers when I said 2.0.0  

I can't believe I did that.  I did only get four hours of sleep

Yes I do have EML 2.0.0 installed, as for the Quality of life bug as I have experienced it repeatedly (For best results both characters should have the same classes available before level up, I.E. both first time level up picking something like Worker)

step 1 get enough Experience to level up a couple characters.
Step 2 open up the character click the option that takes you to classes and skills.
Step 3 select a class to level up with.
Step 4 Use the Arrows up top to move to the next character 
Step 5 open the Class and skills tab this is where I would often find that the second character is now missing the class chosen by the first and if the first character doesn't have enough points to level up it won't let you level up the character.  (Exiting out to Mansion before going to level up the second character or toggling showing locked classes will allow selection)

I have a game breaking issue going on and it only happens when I have Conquest Tweaks enabled.  looking into the line of code that it's calling (482) it's a rewarded recruit after a battle.  after several hours of reloading mods and game and heading straight to dungeons, I have found that it happens specifically when Add Family Relations is enabled, 

QoL bug.  When something in the CT mod is enabled it makes it so when you try to level up multiple people you have to close out of the person all together before going to another. Have had this issue over several builds but since I was working on the above game breaker I thought I would look more in depth to the QoL issue, and it is specifically Better Class Selector that causes this annoyance. 

I noticed that at first too but then when I chose a guild it went into Slave Selection of Vanilla and I received my third slave

They don't exist by default, if you just extract then go into the Strive Image pack Master that would come out of the Union pack here move the bodies and portraits up one level and you should be good to go.

So just how much content is there right now in version 0.5?  I have got the In Development notice from the girl at the Camp site, I have the quest to get a swim suit, and get the book and fertilizer, I was given a quest to take pictures, and the quest to pick up a package at the jail, but every time I go to the jail I return to day 1, can't take pictures of anything, and going to the jail does absolutely nothing, and can't get the book.  Also can't get the package to get the swim suit.

How does one find this fabled Discord server? 

Both options have their pro's and con's if Divine favor is your main goal inspecting and praying are great, if you are working on leveling your temple level, trying to gain money and divine favor is a bonus cleaning works fairly well.

Specifically there's a Time loop Hunter Game which as the name suggests has you in a time loop which is very much what Rewind is.  Though that is set in a Modern Earth setting.

Searching Luxury, results all return Luxury room taken in the line, will try editing line 78 as it looks the most promising?

$work_rules/luxury.text = "Luxury Rooms: " + str(luxury_rooms_taken) + "/" + str(ResourceScripts.game_res.upgrades.luxury_rooms + 1)

Slave Siblings Module is located in GUI_Modules/CharacterInfo or at least that is where I found it, but since I can't get several guild files to work I am not working on 6.6a, currently looking at 6.5b and it doesn't have ResourceScripts.game_res.upgrades.luxury_rooms anywhere.

There's Actually a Mod that adds those, check out SfCRevamped.  It also adds many of the other luxury items from SfP.

Currently in the game there are three jobs that can be done in the Mansion without a tool to accompany it.  Prostitution, Alchemy, and Cooking.   I fail to see the reason why Alchemy and Cooking don't use the Hunting knife, in cooking one often has to use a knife to cut meat or vegetable and in alchemy many of the recipes use blue moss or salvia which should be chopped up with a knife to make into workable pieces, or to carve the runes into a magic staff.  Could also possibly add a new upgrade to the mansion that is a Mortar and Pestle that increases alchemy and cooking (limited to grain recipes,  and maybe a still that increases the number of alcohol produced by one per craft.

 Of course putting a tool for use in Prostitution isn't exactly easy, as none of the tools exactly belong in the bedroom, Though if there were prostitution bonuses added to the sexy Lingerie and see through lingerie and stimulating lingerie it would make sense.  

At least that is an easy fix once the problem is identified.

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The install instructions say to install EML in the game folder, not the AppData folder.  Also everything is in the same place it was when working in version 3.4b

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On my game I opened the Option's Menu and the Conquest options that should be added aren't there, I started a new game no options for starting options or Loan options, no advanced items from SfCRevamped.  Currently doing a complete bare earth install.

Did not fix the issue.

Installed Mods

  1. ConquestTweaks v3.3.3
  2. DefRebalanced v1.02
  3. SfCRevamped

Also having this issue, so it's not just you.

I mean deer are a rather large animal that people get meat from and they also use Buckskin for leather, and the natives at least, used to use the bones for buttons and tools as well, so I can get where you wouldn't always get meat where you get leather but no matter where you get your meat you will get hide and bones.

So here's a thought I had, Why is there no tool for Alchemy and Cooking?  Of course it would take a lot to create a new tool but there's no reason it can't have an existing tool, I.E. Hunting Knife, I mean it serves the same purpose as a Kitchen knife or a knife for cutting up flowers or other herbs for alchemy.  

Could you perhaps link to the mod you were suggesting?  I can't seem to find it

Thank you in advance

I always assumed they were just useful to Humanoids, like bandits etc. so that's why they carried them, or stockpiled them but I always kinda figured they were like a gem that had absorbed an absurd amount of Mana or life force and the player can use that to resupply their own diminishing supply, sort of like a soul stone from The Elder Scrolls...

Thanks for that information, must look for that later, I mean the stones I can deal with since it's something one can get at home anyways.

that is also true, however with bones I can see them being left behind in favor of the meat and Leather as a person can only carry so much unless they bring it back whole and disassemble it in the mansion or a specific area on the mansion grounds,  which could also work, as for the chance to find more precious minerals I thought of that too but no sure how one would make that work, as progress is made per tick in a certain amount by location, Could also technically put in Mana and Life shards for Mining, as they are pretty much stones that have absorbed magical properties, should probably have them drop specifically from the veins of Iron (Life) and Mitheral  (Mana), that is if we can figure out how to get the rare drop chance to work

It's always bothered me that when one is Hunting for meat the hunter doesn't bring back any Leather, and Vice Versa, as well as the fact when you mine advanced Materials you don't get any basic stone.  Of course this won't be as efficient as searching for the specific material because Harvesting Leather would prioritize things with large skin and maybe not necessarily a large quantity of meat. I am not sure if this is a limitation imposed by the engine or not.  I am going to try and fiddle with some things myself, but i am a total noob when it comes to modding this engine.

So I have come to the conclusion that starting with anything other than Mage or Fighters isn't really viable because of lack of weaponry, I have the Idea of adding a basic weapon (Iron Dagger with rough wood handle or Wooden Club) to the starting loadout, either that or a code to make it so that Shop has a introduction text with the option to purchase one of them. 

If you are on a windows computer you need to go to C:\User\[your user name]\App Data\Roaming\Strive for Power 2\Mods Not sure what it would be for Linux/Mac.

 I posted the Combat Revive issue in follow up 61 days ago, glad you also posted it though...

I think the exemption was in reference to an exemption from the slave rolls on the slave guild though if you Google manumission you get a bunch of gay advocacy stuff and in a porn game that might not be the wisest thing.

or even writ of emancipation, which while somewhat obscure it is used in all sorts of things these days.  Emancipation of a minor for example, and is fairly well known for the emancipation proclamation of president Abe Lincoln.

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Have an issue with combat revive it won't accept the dead target as valid

I have encountered a bug where if you turn in a slave quest while the person is engaged in a task it still shows they are working but they  don't produce anything.  It's not a game breaker but a clutter maker.

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Not having all that, but am experiencing some issues with Mayor Quest as well.  The Labor Guild doesn't give me a quest when I approach the dwarf I get the option of Duncan said you would pay me quickly which looks like the end of the Questline to the labor unions vote,  he specifically says "the guild will have no trouble supporting you."  I started a new game and got the mayor quest on day seven and Went to the Labor guild first, still same interaction.

Also the easy (default) servants guild quests are leaning heavily towards slaves that are impossible to find.  I have gotten only one request for a female servant the rest of been male, and I had effectively turned male slaves off at first, bumped it up to about 50% and still not getting male slaves let alone with four or five levels of tamability.