I uploaded a Unity game built for the WebGL platform, and configured it in ITCH as Full Screen.
When I run it on IOS (iPad) the canvas is trimmed on the L and R sides.
The sizing works correctly when run on Win10/Chrome.
Is there a fix in ITCH (or Unity) for this? Is it a known issue?
Is it likely it will work better if I generate another Unity build targeting the IOS platform?
Thanks in advance for advice or info!