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Pulse - Particle magic for GM

Particle Library for GameMakerStudio that does a lot of stuff · By Delfos

New update: Path emitters! Sticky

A topic by Delfos created May 15, 2023 Views: 83 Replies: 1
Viewing posts 1 to 2
Developer

Hi all! 

Im glad to say I keep developing this little tool, hopefully someone will start trying it out  so I can refine it. The latest addition is the ability to make emitters out of GameMaker paths
https://twitter.com/DelfosAnimation/status/1658127213202403333

Currently this isn't very efficient,  as I'm calculating the path for every particle from scratch (so, depending how many particles, a few hundred times a step).

Even so, its clocking 1600 frames with ~3k  particles on screen. Not too bad for something not optimized in the slightest, imho.

Please refer to the git repository to download the current project. I expect to change a lot of the code to make it more efficient and more user friendly.

I would not advice to use this software in a production, but I would LOVE to see experiments with it, maybe we can push this to some crazy places.
Have fun!

Developer

Small update:
Now particles can have acceleration (or increase velocity as GM calls it).
Note that the acceleration doesn't get adjusted, just the base velocity does, so if your particles are accelerating too much, they will break out the limits.