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Spline-based track physics

A topic by Le Capitaine created May 16, 2023 Views: 136
Viewing posts 1 to 1
(1 edit) (+17)

This way.


Began as a small experiment and then scope creep kicked in hard. It's a futuristic racing game whose driving physics rely entirely on curves and splines, without raycasts or colliders. Track geometry is also procedurally generated from blocks deformed along a spline.


Gamepad is required.