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Horo Nite Solksing [fangame]

This is a fan project in homage to the upcoming Hollow Knight Silksong · By watermaaron

Speedrun

A topic by watermaaron created May 27, 2023 Views: 1,213 Replies: 28
Viewing posts 1 to 4
Developer

Share your final time and/or any video recording here.

Sub 1:50!! I don't know why I didn't use the beastmode crest throughout the entire run before but it makes a huge difference, also i did an even better fast boss kill, not sure if it gets better than that haha

there's some time loss in the second arena and the platforming up to the third one, might try and get sub 1:46, or even 1:45. (one time I got to the final bench at 1:30, this run i got there at 1:32, so around 2 seconds of time save is possible with my route)

also i gotta love how the enemies actually do kinda the same stuff every run, there's little to no rng this speedrun and it makes it even more fun! the only rng is if the boss ruins the fast kill with either jumping, doing the flame attack or dashing, however you can save the fast kill even if he does the flame or jump attack, if he does the dash attack it's over.

awesome B)

Hey I managed to do 1.45 with your route and a few tweaks.

THAT'S SO AWESOME HOLY, GG MAN.

it's so awesome seeing you try my strats and developing your own, i'm gonna try and get this back using your movement.

(1 edit)

I managed to get sub 1:40 by using both your tweaks and my own new discovered tech! I found out that you can both double jump and also get a boost at the beginning of each transition, explanation is at the end of the video.

really proud of how much i've discovered :]

Developer (1 edit) (+1)

Now i wonder should i keep this in? Or leave it for the speedrun strats 😅

Also, excellent work 🙌 

Is there a way to play on the previous patch?  I hadn't given up to take back the wr but i don't think i can without floaty hornet.

Developer (1 edit)

Here is a different link to floaty Hornet. 
https://watermaaron.itch.io/old-solksing (password: gitgud)

Also let me know how does the new movement feel, is the less floaty Hornet better? Or is the fall speed too great?

(+1)

Thx :D I think its great especially with the new falling animation. I would juste make her jump go up a bit faster to compensate.

Just like last time, i made a few tweaks and managed to get 1:37. I detailed them in the description. Also i found a new bug at the end.

that is REALLY optimised now holy! i'm gonna try and get this one back, i have a few ideas.. :]

(2 edits)

none of my ideas worked :[

But I got a 1:35! Took quite alot of grinding to get as I wasted alot of time trying to get pimpillo bombs into the meta. Unfortunately they're way too inconsistent with the damage, (sometimes dealing 35 even on direct hit, and sometimes 70 like it should on direct hit) and the third arena is way too big for the pimpillo bombs to be more effective than the saws. Though I don't think I experimented enough, maybe it's still possible to use the bombs, I'm not sure though.

No new strats, but played on the newer patch instead. I think the difference is that the newer patch allows for more precise movement, so that alone got me just a tiny bit ahead. 

(+1)

GG. This is gonna be a hard one for me to beat. I prefer the old patch as im really bad on this one but im gonna make the effort to switch. Im also working on the pimpillo but the damage beeing kinda rng is annoying even if it works most of the time.

Developer(+1)

Fixed the Pimpillo tool sometimes hitting twice on ver 0.1.5

(2 edits)

OH WAIT IT'S NOT SUPPOSED TO DEAL 70? DAMN.

pimpillo strats are prolly dead then LOL

EDIT: WAIT NO PIMPILLO STRATS ARE BUFFED BECAUSE A SKILL + PIMPILLO DEALS 70 DAMAGE, YO??? HOLD ON

EDIT 2: I JUST BEAT MY RECORD WHILE PLANNING OUT THE NEW ROUTE FOR THE ARENAS, I WASN'T RECORDING LOL, BUT PIMPILLO STRATS ARE REAL!!! LETS GOOO

Developer (1 edit)

That's awesome man, do you remember what your time was?

(+1)

The way i thought the pimpillo were supposed to work was 70 on direct hit and 35 with the range of the explosion. Didnt understand the 70 damage was a bug tho it is a kinda op. Anyway i could play on patch 4? I think i might be able to beat stormy one last time with it.

(2 edits)

I did it! Sub 1:30!! I can't believe the pimpillo strats saved so much time

The entire run has changed and I feel really good about the enemy arenas now! The only skeptical thing is the absolute final wave on the third arena, even though it worked out really well in this run, it's one hell of a wave to deal with.

On the positive side though, the boss should no longer be RNG, at all! You just have to deploy 3 shawblades instead of two after jumping over the boss. I also walk a little bit to the left before deploying the first 3 shawblades after getting off the bench, to delay them a bit. It gives me more time to get the second stun so that Demise doesn't have time to do another attack.

The most obvious time save is the final boss kill, I accidently took damage and I misstimed the inputs for the shawblades so it took some time to deploy all of them, I was also far off to the left when the gate opened, so I was a bit behind there too. Beating this run is defo possible but it's not something I'm willing to do right now haha

I'm super happy with this! for now i'm taking a break but If the run gets beaten i'm jumping straight back on the grind again :]

LET'S GOOO

(+1)

Omg the sub 1:30 is real. GG for this amazing run.  For the boss i was already thowing the first shawblade while standing still and  only moved  to the right for the next 2 to enter at the same time as them. I thought that way i would have time to deal enought damage to knock him a second time but  didnt think about throwing 3 blades. I feel so dumb. Your pimpillo route is very cool and also very different as im still using the 70 damange pimpillo in 1.3. The 70 damage allows for a faster and also pretty cool route but i loose so much time being slow like a snail. My current best is at 1:33. This might be the end for me so if give up, i'll upload it just to share my route. Anyway, this was my first speedrun and i never expected to go this far, thanks bor being a mighty opponent that kept me pushing past what i thought i could do.

(3 edits)

Thank you too for competing with me! The run would've definitely been stuck at a nasty 1:54 if you didn't step in to optimise this run with me together. You're really skilled and took me by surprise several times when i saw the new strats that you had developed, it was really cool to see and it really shows how speedrunning is more easily done by several people, rather than your own.

I'm excited to see your route with the ver 1.3 pimpillo! I really couldn't figure anything out, even with the extra damage on direct hit, but hearing you get a 1:33 on that older patch is very interesting.  Great work on that!

GG, I still believe you can beat my time but even if you give up, this has been a really fun week and I appreciate you for pushing this game to its limits with me :]

Developer

Bug should be fixed in ver 0.1.5  :D

Hello, I would like to ask if this game can be downloaded locally. It is very troublesome if you need to reset the buttons every time.

前面说过了,未获得tc授权之前不开放下载

Developer

Hi there hello, I don't believe I am legally able to release this for download. But I'll try to make it so that it saves control configurations in another update :)

Okay thank you, you have made a very good game, would you like to ask if you will continue to optimize it in the future?

Developer

Thanks so much, and I will try to optimize it as much as I can. 
By the way, the control remapping should now save across refresh :D