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watermaaron

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A member registered Apr 27, 2023 · View creator page →

Creator of

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Try reloading the page and letting it completely load, but do not click out of the tab or window.

It should automatically save when you rest on a bench.

However, do not manually quit the game through the pause menu as there is a bug. Instead you can just close the tab.

It is working now

Sorry for the late reply but the bug has been fixed

Thanks so much! XD

Share your final time and/or any video recording here.

Let me know your opinion of this little project of mine. This was never meant to be anything large, just a quick and fun way for me to express my excitement for Silksong again.

Report if you encounter any bugs or glitches here (and i may try to fix it):

I have and it's in development ;D

Hi there, sorry for the late reply, but could you elaborate because I'm not quite sure what you mean by "escape the clamber" and "jumping out of it".

Thanks so much, and I will try to optimize it as much as I can. 
By the way, the control remapping should now save across refresh :D

Edit: Mouse Support failed on the web browser for some reason :(

Hi there hello, I don't believe I am legally able to release this for download. But I'll try to make it so that it saves control configurations in another update :)

I'm glad to hear that the problem was resolved. I hope you enjoy the game.

I can only release a downloadable version if I get the green light from Team Cherry.

(1 edit)

That's awesome man, do you remember what your time was?

I got your back, should be patched now (hopefully) in ver 0.1.5.
Also just like the pre-registering jump input, I also made it so that whilst you're ledge grabbing, if you're holding the dash button, immediately after the ledge grab animation is done, you'll immediately start sprinting :D

Should be more stable now. Let me know if it is any better :D

Fixed the Pimpillo tool sometimes hitting twice on ver 0.1.5

Bug should be fixed in ver 0.1.5  :D

That's great to hear :D

(1 edit)

Here is a different link to floaty Hornet. 
https://watermaaron.itch.io/old-solksing (password: gitgud)

Also let me know how does the new movement feel, is the less floaty Hornet better? Or is the fall speed too great?

(1 edit)

Thanks for the support. 
So I made a new update, which registers the jump input a "little bit" before landing :D
Not too sure what the exact distance before landing should be, so let me know if the "little bit" is reasonable.

Also, I couldn't exactly replicate the big cooldown on the dash whenever you walljump, it always seems to have the same short cooldown. Maybe I'm not replicating the situation exactly.
EDIT: Wait did you mean after the ledge grab?

(1 edit)

Now i wonder should i keep this in? Or leave it for the speedrun strats 😅

Also, excellent work 🙌 

Firstly, thank you very much for your feedback, it really helps me become a better game developer, as i am self-taught. 

And I'll see what i can do to improve the platforming, to bring the most reasonable and enjoyable experience for everyone. 

Anyways, I'm glad you're enjoying my game and I hope you have a nice day 😊 

Are you using a controller or keyboard? Also mouse does not work, you have to press Z (to select) on the keyboard.
Otherwise, try refreshing.

(1 edit)

Yeah, I was kinda pushing it too much XD. I'll see what I can do about that.

Thanks for letting me know, but could you elaborate a bit more.
Do you still consume 6 silk notches or all 12 (Despite healing twice)?

All fixed now :D

Hey thanks for the feedback, 

1. After getting hit, you only have 0.5s of invincibility. I don't remember where but I believe Team Cherry mentioned that they were gonna make Silksong more fast-paced, i.e. you can lose health really quickly, but can also regain health just as fast.  But I have just added a difficulty option, which has a longer invincibility. Also I believe there is knock back when you get hit but after the freeze frame. 

2. I'll see what I can do about making Stuart's jump more telegraphed.

3. Honestly, I noticed that Hornet is really floaty too. However, I'm not too sure how to fix that.

Thanks for letting me know, I did some playtesting and it seems to occur when the boss is performing the parry attack and it drags you outside the arena. Anyways all fixed now.

Thanks for letting me know, the issue is fixed now (hopefully)

Share your final time and/or any video recording here.

(1 edit)

Let me know your opinion of this little project of mine. This was never meant to be anything large, just a quick and fun way for me to express my excitement for Silksong.

Report if you encounter any bugs or glitches here:
(and i may try to fix it)