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watermaaron
Creator of
Recent community posts
Here is a different link to floaty Hornet.
https://watermaaron.itch.io/old-solksing (password: gitgud)
Also let me know how does the new movement feel, is the less floaty Hornet better? Or is the fall speed too great?
Thanks for the support.
So I made a new update, which registers the jump input a "little bit" before landing :D
Not too sure what the exact distance before landing should be, so let me know if the "little bit" is reasonable.
Also, I couldn't exactly replicate the big cooldown on the dash whenever you walljump, it always seems to have the same short cooldown. Maybe I'm not replicating the situation exactly.
EDIT: Wait did you mean after the ledge grab?
Firstly, thank you very much for your feedback, it really helps me become a better game developer, as i am self-taught.
And I'll see what i can do to improve the platforming, to bring the most reasonable and enjoyable experience for everyone.
Anyways, I'm glad you're enjoying my game and I hope you have a nice day 😊
Hey thanks for the feedback,
1. After getting hit, you only have 0.5s of invincibility. I don't remember where but I believe Team Cherry mentioned that they were gonna make Silksong more fast-paced, i.e. you can lose health really quickly, but can also regain health just as fast. But I have just added a difficulty option, which has a longer invincibility. Also I believe there is knock back when you get hit but after the freeze frame.
2. I'll see what I can do about making Stuart's jump more telegraphed.
3. Honestly, I noticed that Hornet is really floaty too. However, I'm not too sure how to fix that.