If you're a fan of fudged vector arcade graphics, this prototype I made might interest you. It was originally created for the Go Godot Jam 4, but I ran out of time, so I polished it up a bit and used it as a testbed for Godot 4's new NavMesh system and the malleability of Godot's AnimationPlayer for driving the majority of the events of the game. Hopefully I can use what I learned here on future, more complete projects. The web version works, but it's unoptimized and gets choppy when there's a lot of enemies, so there's also a Windows .exe download available. Enjoy!