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Jon Bieber

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A member registered Mar 15, 2021 · View creator page →

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Going to take the download off this page because it's giving a false positive on antivirus, I'll re-upload whenever I get the time


If you're a fan of fudged vector arcade graphics, this prototype I made might interest you. It was originally created for the Go Godot Jam 4, but I ran out of time, so I polished it up a bit and used it as a testbed for Godot 4's new NavMesh system and the malleability of Godot's AnimationPlayer for driving the majority of the events of the game. Hopefully I can use what I learned here on future, more complete projects. The web version works, but it's unoptimized and gets choppy when there's a lot of enemies, so there's also a Windows .exe download available. Enjoy!

25^SIX

Really great concept! Played this for a fair amount of time with a hoard of 30 zombies sweeping the entire map. Also love the pixel art and color choices

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This game has such a weird vibe I love it. My only criticisms are no health bar and weird control scheme.

Loved the pixel art, aesthetic, and concept. Picking up coins is a little too generic imo, but the "Panic" mechanic is interesting. I think centering most of the game around avoiding lots of "Panic"-inducing things instead of straight platforming would fit better.

Thank you! I do agree the rotating camera might be a bit much though haha, I was going for having the player feel like they were really getting tossed around like an inanimate object, and it ended up being a bit extreme unfortunately. The game felt a bit boring without it, though.