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Rules for fantastic adventure games playable with paper and pencil and polyhedral dice · By
Are Mystics only meant to be able to cast prepared spells/ signature spells and cantrips during an adventuring day, or are they allowed to cast all known spells via something akin to a ritual casting a la 5E and just those prepared/ signature spells as an action in combat or difficult situations with spellburn etc etc.
The latter. See the beginning of the “Chapter 4: Magic”:
Spells require a few minutes of uninterrupted calm and attention to cast, as well as requiring a set of detailed gestures and incantations. Consequently, Spells are generally impossible to cast in combat.
So, while not in combat, you can cast any Spell from your Tome, though in dangerous environments this will prompt a random encounter roll (see “Chapter 7: Hazards and Obstacles”, Random Encounters):
When characters explore, rest, cast unprepared Spells, or hesitate in a dangerous place, roll a d6.
And, of course, you can switch your prepared Spells “setup” at any Rest.