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Into the Dungeon: Revived

Rules for fantastic adventure games playable with paper and pencil and polyhedral dice · By Vladar

Rules Clarifications

A topic by LushMom created Jun 03, 2023 Views: 154 Replies: 3
Viewing posts 1 to 3

If this is the wrong place to post this, please let me know.

(+1)

Are Mystics only meant to be able to cast prepared spells/ signature spells and cantrips during an adventuring day, or are they allowed to cast all known spells via something akin to a ritual casting a la 5E and just those prepared/ signature spells as an action in combat or difficult situations with spellburn etc etc.

Developer

The latter. See the beginning of the “Chapter 4: Magic”:

Spells require a few minutes of uninterrupted calm and attention to cast, as well as requiring a set of detailed gestures and incantations. Consequently, Spells are generally impossible to cast in combat.

So, while not in combat, you can cast any Spell from your Tome, though in dangerous environments this will prompt a random encounter roll (see “Chapter 7: Hazards and Obstacles”, Random Encounters):

When characters explore, rest, cast unprepared Spells, or hesitate in a dangerous place, roll a d6.

And, of course, you can switch your prepared Spells “setup” at any Rest.

(+1)

Ah, okay, I missed that rule for rolling random encounters on casting un-prepared spells. Thanks for the clarification!