Krull is a 1983 movie by Peter Yates and Stanford Sherman, starring Ken Marshall, Lysette Anthony, and Freddie Jones. There’s also an appearance of young Liam Neeson in a minor role. The movie spawned a short comic adaptation which pretty much follows the movie’s plot. What follows is not a review of the movie, but an attempt to replicate its aesthetics using ItDR framework.
Vladar
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I was having everything make Critical Damage saves when they were hit and took damage.
Yes, once the Damage starts reducing STR, any creature must make a STR Save to avoid taking Critical Damage.
This resulted in the wolves and orcs (separate encounters) mostly leaving the combat due to failed Crit Damage roles vs being killed outright. Is this as intended? Is this normally played as “The orc slumps to the side mortally wounded” even if it may take up to an hour for death to occur unless aid is given?
Generally, player characters have little reason to keep fallen enemies from dying after the combat, so the default presupposition is that the fallen enemies are left to die or killed after the battle. If the characters want to take one as a prisoner, they can do so. This, of course, does not extend to non-living or un-living creatures. Reducing STR to 0 also kills the creature outright.
Conversion of “The Spire of Iron and Crystal” by Matthew J. Finch.
https://vladar.bearblog.dev/itdr-conversion-the-spire-of-iron-and-crystal/
Conversion of “The Seethers in Darkness” by Kevin Ross from the “Jeweled Thrones of the Earth” adventure collection for the Conan 2d20 system.
https://vladar.bearblog.dev/itdr-conversion-the-seethers-in-darkness/
Tomb of Horutep (by Stephen J. Grodzicki), a Low Fantasy Gaming adventure conversion.
https://vladar.bearblog.dev/itdr-conversion-tomb-of-horutep/
The Tournament at Scornubel (by Bill Volk), a 5th Edition adventure conversion.
https://vladar.bearblog.dev/itdr-conversion-the-tournament-at-scornubel/
A new release for a new year. The highlights of this version are a new Feature — Gunslinger (kudos to DavidVCTheDM for a suggestion), and improvements to the following: Berserker Feature, core rules, domains, firearms, magic, as well as a new Random Reaction rule. Additionally, there is a short Q&A compilation of the questions that I’ve received over the year and during the Questionnaire.
https://vladar.bearblog.dev/into-the-dungeon-revived-v23-release-and-qa/
The Old God’s Return (by Michael Curtis), a Dungeon Crawl Classics holiday adventure.
https://vladar.bearblog.dev/itdr-conversion-the-old-gods-return/
The Chaldean Archives (by Eldritch Fields).
https://vladar.bearblog.dev/itdr-conversion-the-chaldean-archives/
Thanks!
All as outlined here: https://vladar.bearblog.dev/itdr-the-past-and-the-future/#the-future
v2.3 at the end of the year, along with a new core Feature, setting primer supplement and starter adventure are in the works. Later down the line, more supplements and adventures.
Hawk the Slayer is a 1980 movie by Terry Marcel and Harry Robertson, starring Jack Palance, John Terry, and Bernard Bresslaw.
What follows is not a review of the movie, but an attempt to replicate it’s aesthetics using “Into the Dungeon: Revived” framework. If you haven’t yet seen the movie, but are considering doing so, be aware of possible spoilers you might encounter here. I’ll try to avoid the big ones however.
https://vladar.bearblog.dev/spoils-of-art-hawk-the-slayer-1980/
The funniest thing I can remember (it was quite a while, a couple years ago), is the finale, when Kerakuul offered a deal to the characters. Willem the salt knight, that previously encountered and barely survived the succubus in the Tomb of the Serpent Kings ( https://vladar.bearblog.dev/itdr-conversion-tomb-of-the-serpent-kings/ ) wouldn’t have any of it, and gleefully attacked the fiend, sending it to its rightful place in hell.
Solomon’s Screaming Tomb (by Joseph Robert Lewis), a Dungeon Age adventure.
https://vladar.bearblog.dev/itdr-conversion-solomons-screaming-tomb/
Cave of the Spiders (by Skip Williams), a short 3rd edition adventure.
https://vladar.bearblog.dev/itdr-conversion-cave-of-spiders/
Warlock is a 1989 movie by Steve Miner and David Twohy, starring Julian Sands, Lori Singer, and Richard E. Grant.
What follows is not a review of the movie, but an attempt to replicate it’s aesthetics using “Into the Dungeon: Revived” framework. If you haven’t yet seen the movie, but are considering doing so, be aware of possible spoilers you might encounter here. I’ll try to avoid the big ones however.
A Darkness from the Stars — a mystical Eberron adventure by Sadie Lowry.
https://vladar.bearblog.dev/itdr-conversion-a-darkness-from-the-stars-by-sadie-lowry/
The Aundairian Job (by Craig Shackleton) — a heist adventure module from Dungeon Magazine #147.
https://vladar.bearblog.dev/itdr-conversion-the-aundairian-job/
The latter. See the beginning of the “Chapter 4: Magic”:
Spells require a few minutes of uninterrupted calm and attention to cast, as well as requiring a set of detailed gestures and incantations. Consequently, Spells are generally impossible to cast in combat.
So, while not in combat, you can cast any Spell from your Tome, though in dangerous environments this will prompt a random encounter roll (see “Chapter 7: Hazards and Obstacles”, Random Encounters):
When characters explore, rest, cast unprepared Spells, or hesitate in a dangerous place, roll a d6.
And, of course, you can switch your prepared Spells “setup” at any Rest.
https://vladar.bearblog.dev/itdr-design-guidelines/
Here’s a collection of guidelines I try to follow while designing Into the Dungeon: Revived materials, asides from those already presented in the ruleset.
Italian translation by Francesco Catenacci.
https://vladar.bearblog.dev/adattamento-per-itdr-la-tomba-dei-re-serpenti/
ItDR conversion of Tomb of the Serpent Kings — a “learning” module in an old school style, designed to help new players and GMs learn the basic elements of classic dungeon crawling and tomb robbing, written by Skerples.
https://vladar.bearblog.dev/itdr-conversion-tomb-of-the-serpent-kings/
Yesterday I was answering questions about “Into the Dungeon: Revived” at the Randomworlds TTRPG Chatroom.
Q&A Log: ItDR Q&A at Randomworlds
The first adventure that was used to playtest the game. Some additional content was added, as well as random encounter tables.
https://vladar.bearblog.dev/itdr-conversion-the-stones-the-ship-and-the-fortress...
A blog post about the previous and future releases of the game:
https://vladar.bearblog.dev/itdr-the-past-and-the-future/