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SpriteMancer

The all-in-one tool to create and animate effects 路 By CodeManu

Does not run on Parallels ARM VM

A topic by SergeyKorea created Jun 04, 2023 Views: 350 Replies: 3
Viewing posts 1 to 4

I've installed Windows 11 ARM on my M2 Mac mini with Parallels. 

Both Full and Demo versions cannot be launched. The code error I get is 

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object control:

trying to index variable that is not an array############################################################################################

gml_Script_anon_app_initialize_gml_GlobalScript_app_initialize_14001860_app_initialize_gml_GlobalScript_app_initialize (line 234)

gml_Script_app_initialize (line 271)

gml_Object_control_Create_0 (line 1)

Does it have to do anything with the ARM architecture and the environment of a VM?

What can be done to make it executable?

Developer

Hi there,

I'm super sorry, I don't know how I missed this message 馃槬

SpriteMancer is built for x64 systems, so that's probably why you are being unable to run it. I'm unfamiliar with Parallels though, so I might be wrong. Your best chance would be to ask in the Discord community in case there's someone else that managed to get it working.

https://discord.gg/azdqRf8

Just for info it does run on Arm Macs using CrossOver (shown below on M2 Pro)

Only downside is:-


Correct me if I'm wrong but this was developed with Godot? Any chance of creating a Mac export of this awesome tool? 

Thanks,

Ian

x2 on mac export.