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Shuffle Tactics

Shuffle Tactics is a roguelite deckbuilding tactical RPG. What if Final Fantasy Tactics and Slay the Spire had a baby? · By Club Sandwich, hugues laborde, MadameEtrange

Potentially great.

A topic by HexadecimalPlaceholder created Jun 05, 2023 Views: 132 Replies: 2
Viewing posts 1 to 3

From what I have seen, this game has the potential to be amazing, both in terms of quality and success. The art style is  interesting, the gameplay strikes a good middle ground between being understandable and having lots of intricate and intriguing complexities. Depending on how long and large the finished game is, you could have a genuine hit in the making, perhaps a true successor in equal to Slay the Spire, rising from the sea of mere imitators. The semi-automated sidekick system in particular is a nice addition to the formula. "This, but more and bigger" is the only thing I could ask for.

My only true complaint is that the lag and general performance is lackluster. I have an ok-but-not-great computer, and it is inexcusable for a pixel-art game to be so choppy and lurchy. If this is Unity's fault and not yours, I apologize.

Developer

Thank you for your kind words! "More and Bigger" is definitely what I'll be working towards in the future, my end goal in terms of content is vastly superior to this haha.

About performances, they're quite abysmal, sorry about that! No time has been spent whatsoever in optimization for now, though keep in mind that despite looking pixel art, the environment itself is all 3D w/ expensive pixelation shader going on + real time effects (volumetric fog, etc). So that plays a role in making the perfs what they are (vs a purely 2D pixel art game), but that needs a lot of optimization! (also FYI you can turn the camera around with Q and E thanks to the environment being in 3D)

Developer

(don't forget to leave a rating on itch if you enjoyed the game!)