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Am I able to use sounds in my own game without using the physics engine itself?

A topic by ArtyIF created Jun 28, 2023 Views: 329 Replies: 2
Viewing posts 1 to 3
(+1)

I am making a racing game on Unity, and this physics engine is too realistic for it. However, I do find the sounds quite good. Am I allowed to use only the sounds (with proper MIT-abiding attribution, of course)? Also, were those sounds sourced online, or did you make them yourself? I don't see any attribution.

Developer(+1)

Yes, you are allowed to use the sounds for your Unity project. The sounds are designed by me using a music software, Caustic 3.2.

Apologies for the late response.

(2 edits)

Hi Jreo, the engine sounds really really nice. Anyway, when i tried to use my 8 clips sets of engine audio, i can hear at least two of the clips at the same time all the time ( like they do not blend well no matter how i play with the settings ).

Is it anything special in the clips you have created as pitch, speed, volume etc... any quick tip on what to look for when trying to create my own set of audio clips ?

Creating a good engine sound is soo difficult :D
Any help would be awesome :)
Thank you