I wondered if I could create a script that mimics the map display feature used in Flaw detection. It is a "dash button" that increases the player's movement speed when pressed.
I created a test program named test.script by inserting "bind q test" at the beginning of Menu.script as in Flaw detection. And it worked fine, test.script would run anytime I pressed the Q key.
However, while commands such as displaying text, displaying images, and decreasing the player's health worked, I encountered a screen freeze when I added commands such as "player speed", "player move", and "player retro". Are these commands not suitable for use in scripts called with the bind command?