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Rogue Souls: Open World Interstellar Sandbox

A topic by Tanys Foster created Aug 02, 2023 Views: 130 Replies: 1
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Wednesday, August 2nd, 2023

Until now, I've been posting weekly devlogs directly to the project page where a pre-alpha release is available for download. Ordinarily I would tweet every little victory but Twitter is finally, effectively dead (at least to me). I still want to share my progress and now that my reach is getting shorter I figure I should focus my efforts here on Itch where I'll be among indie game enthusiasts.

Project page (with screenshots & weekly devlog):

Development Status:

  • Pre-alpha, active development since November 2022 (9 months at time of writing).
  • Version control: Github
  • Build & Deploy: Gradle & Butler
  • Code: Java & Umple (development), GLSL (graphics), Groovy (build & deploy)
  • Frameworks: libGDX & lwjgl, OpenGL

Features:

  • Traverse a vast network of interstellar trade routes composed of 600 star systems with thousands of unique worlds, stretching across 85,000 light-years of space.
  • Navigate a complex, evolving political situation between human, alien, corporate, pirate, machine, and religious factions.
  • Grow your dynasty through friendships, rivalries, marriages, adoptions, conquests, and alliances.

Omg, I finally connected the player input layer to the controller.

Simplified: Screen & View <> Player Input <> Input Device

I've been working on this for like, two weeks. Plus whatever development overhead I put in reading about specs and experimenting with frameworks. Et cetera, et cetera. Irritatingly, I think the problem I was having all along was in forgetting to add the game as a Listener to the Controller.