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Tanys Foster

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A member registered Feb 17, 2020 · View creator page →

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The pawns are my favorite. <3

That would be amazing! I got caught up with research and updating my TODO list of plants and forgot to DM you! 😅

Sure thing! I'll DM you in the morning. :)

I really like these! Would you be willing to make some common tree nuts & seeds? I'm working on an outdoor-themed Minecraft mod and I'd love leaves and seeds like acorns and pine cones.

Sounds good! I wish you the best of luck!

I love the theme, reminds me so much of Blood: the Last Vampire (2000).

Your game has an interesting blend of 2d and 3d graphics and I think you have some solid-looking gameplay.

I'm afraid your fundraiser may be premature. If it doesn't succeed I suggest completing the first level, as your Kickstarter seems to indicate you haven't done so yet.

The grid and movement remind of Chip's Challenge. The graphics are cute, I like them. <3

Omg, I finally connected the player input layer to the controller.

Simplified: Screen & View <> Player Input <> Input Device

I've been working on this for like, two weeks. Plus whatever development overhead I put in reading about specs and experimenting with frameworks. Et cetera, et cetera. Irritatingly, I think the problem I was having all along was in forgetting to add the game as a Listener to the Controller.

(1 edit)

Wednesday, August 2nd, 2023

Until now, I've been posting weekly devlogs directly to the project page where a pre-alpha release is available for download. Ordinarily I would tweet every little victory but Twitter is finally, effectively dead (at least to me). I still want to share my progress and now that my reach is getting shorter I figure I should focus my efforts here on Itch where I'll be among indie game enthusiasts.

Project page (with screenshots & weekly devlog):

Development Status:

  • Pre-alpha, active development since November 2022 (9 months at time of writing).
  • Version control: Github
  • Build & Deploy: Gradle & Butler
  • Code: Java & Umple (development), GLSL (graphics), Groovy (build & deploy)
  • Frameworks: libGDX & lwjgl, OpenGL

Features:

  • Traverse a vast network of interstellar trade routes composed of 600 star systems with thousands of unique worlds, stretching across 85,000 light-years of space.
  • Navigate a complex, evolving political situation between human, alien, corporate, pirate, machine, and religious factions.
  • Grow your dynasty through friendships, rivalries, marriages, adoptions, conquests, and alliances.

First project, first upload to Itch!

This afternoon I uploaded my project files to Itch via Butler command line. I downloaded & installed my game via Itch app. When I clicked the button to launch the game from Itch, the game opened and crashed within ~3 seconds. I opened up the install directory and double-clicked the exe file, and it ran just fine.

I wrote my game & engine in Java, using the libgdx framework. I built it using Gradle and the "Badass Runtime" plugin. The game runs without issue from my IDE (Eclipse), from the command line (i.e. java -jar) before deployment, and from the CLI or directory (i.e. double-click exe file) after deployment. The only issue seems to be launching from the Itch app, though it logs no errors in the console.

I am mystified - I have no idea how to debug the launch from the Itch app.