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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Suggestion: Automation Skills

A topic by Travikus created Aug 06, 2023 Views: 130
Viewing posts 1 to 1

I never posted before, but I played s4p completely, including basically all major mods, same for this game and I absolutely looove it. Congrats to the dev(s?) especially the new class system is great! That said, I have a few suggestions and decided to get them all out of my system. I separated them into different topics for ease of use.

While writing the topic about QoL improvements, I noticed that many were basically just automating tedious things. There was already an improvement compared to s4p with skills like ‘public humiliation’ so you don’t need to punish/reward each character individually. So I thought, why not apply this principle to more things? There are a lot of advanced classes that could definitely benefit from more comprehensive social skills, and it would also incentivize the player to have ‘officers’ that ‘manage’ his affairs, rather than do everything with his own character! I mean, I am theoretically aware that the productivity would benefit from me employing a foreman, but its just not tangible enough that I would actually make the effort, let alone also employ a head girl, a trainer, etc, etc.

So, here are some suggestions for what to automate, how to make it into abilities/skills and which classes should get them:

 

Auto fight Self explanatory, some form to automate combat, pretty sure s4p had it, but maybe that was just a mod. Especially in the late game, it's just so tedious... I imagine an ability that, when activated, just does a very simple version of combat, so you’ll still need to intervene if things get spicy. This would make a great ability for the ‘master’ or ‘ruler’ class, maybe a combat skill!

Auto sell/buy food Again, a pretty self-explanatory feature that s4p had. Even on hard mode, food was never a problem for me, and in the late game I had several thousands of food every couple of weeks I needed to sell. It could be either a passive ability (like auto selling and buying food every day so that there is 100 in store of every kind) or an active (social) skill that does something similar when activated. This would make a great ability for the 'chef' class or maybe a future class like ‘master chef’!

Auto-assign class/training/skill upgrades Basically three things that go into the same direction: Classes, skills, and trainings all require certain points (exp, sp and loyalty) you'll be swimming in, often already in the middle game. Leaving them unspent is wasteful, but spending them on the same things over and over again (especially trainings) is just so tedious and annoying. I am imagining abilities like ´spent all free points of one/multiple/all characters at this location on random available options’, one ability for trainings (maybe separated in main and sexual), one for skills, and one for classes (maybe separated into combat, labor and sex classes). The classes ‘headgirl’, ‘director’, ‘trainer’ and a few others appear especially suited for this!

Auto assign tools Okay, this has already been suggested and liked by many people, but hear me out: instead of just a button to click, it could be a social skill (‘assign all workers the tool most appropriate for their task from storage’), with a long cooldown to punish you if you make rapid adjustments because you planned badly. Also, it could just select a random fitting tool rather than the one of the highest quality, giving an incentive to sell outdated/poor-quality tools. The ‘foreman’ class would be great for this ability!