Found any? Let me know please I'd love to fix them.
An overpowered platform fighter with destructible terrain and a procedurally generated jazz soundtrack. · By
Trying to set up custom controls for a player 2 didn't work for attack and special, because the game kept prompting me for "submit" and "cancel" (which did work properly when entered). All of the other controls I had set up for player 2 worked fine. I was playing 1680x1050 windowed, if that helps with why the controls might be overlapping on that menu.
Game's otherwise been running fine so far! Controls feel tight on a Logitech controller, though I haven't tried keyboard yet outside of that issue.
EDIT: Also, attacking directly into destructible ground with a normal punch can sometimes warp you into it. I found this on the right side of the stage. Doing the same thing multiple times tends to warp you around.
Walking into a steep uphill corner can cause you to get stuck as long as you hold into it and flicker between falling/landing.
Shooting straight down while standing makes a circle below you in destructible ground with the ground you're standing on intact, though that one might be intended.
Charge attacking (the cool dash thing?) someone into a corner, then holding special after hitting them causes you to keep hitting them 2 or 3 extra times while you charge the beam attack. This one's actually really cool, but since you don't normally have a hitbox while charging it seems unintended.
LAST EDIT SORRY:
I had screenshake on, and after getting a KO with a charge attack into a beam somehow locked the camera in one position-ish with my character running against the wall (without me inputting) and massive amounts of screenshake. I hit reset in the pause menu and my character started charging a special beam in the corner with the weird camera angle and screenshake persisting. I exited to the main menu, but the screen shake and weird camera persisted even on the main menu while the game started lagging. Eventually it started running at about 1 frame per 2 seconds or so, and I had to restart before I could manage to get back into a new fight.
I think I've got the remapping problem solved as well as most of the weird ground interactions. The last one you mentioned is a regression I was really hoping I'd licked before release. As for the triple-punch-to-blast, I think I might need to make a new animation to make that canon. Thanks again for letting me know about all of that stuff.
hi dean, love the game, but for some reason it just started completely wigging out on me. movement speed/most actions seems to be like 5 times as fast, half the time my jump input doesn't work, and the controls menu wont open. I know these are pretty vague problems but have you encountered this before? thanks
It didn't start that way on my friends computer, but we were having a problem with the backing track playing on the dome level, so we reinstalled and that's when it started. Then later I downloaded the game off itch.io from the Bundle for racial justice and the problem happened for me straight away.
I have this too. Doing anything on the menu removes everything, including sound. Escape button works. Trying to use the mouse on anything closes the menu regardless of what was pressed.
I am on windows 11. I used the itch launcher to start the game.
I have Nvidea shield overlay, although this rarely affects anything.
I have two controllers connected. A ps4 controller (bluetooth) and a n64 controller (usb).
The bots should be spawning in with the same stock count as you’ve set for the round, that’s odd. Playing with friends is definitely way better, the menu does pretty specifically call the bots out as being crappy! I’ve heard some very good reports of the game working well over Parsec if that’s an option for you. Feel free to share the game binary as well to entice your friends to play.