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New "Quality of Life" Sprite Sheet importing features

A topic by JJHaggar created Aug 13, 2023 Views: 188 Replies: 1
Viewing posts 1 to 2
(+1)

Hi there! :D

I'd like to suggest a feature:  Importing sprites from a sprite sheet just by clicking on the sprite, like you can watch on this video (minute 2:35): https://www.youtube.com/watch?v=A94-b6yDR4g&t=155s (I suppose they do it by detecting the transparent color to know what's part of the sprite and what isn't). 

They also give the option of "drawing a rectangle" to select the sprite, this is in case the sprite you want to load has separated parts. You can watch it here (minute 1:10):  https://www.youtube.com/watch?v=PHgzZT6IuGU&t=70s

A "sprite sheet importer window" (like the one on the video) could be a intuituve way to present the feature :)

Another QOL options that you could maybe also implement into PixelOver would be:

- Choose manually the transparent color (that's for when you have a spritesheet which bg color is not transparent)

- Let the user choose if the imported sprites will be new image layers or a new animation.

- Let the user select the pivot placement of the image from there.

- Auto- Import all sprites in spritesheet (based on transparent colors, so no sprites with separated parts)

- Auto- Import all sprites in a selected region (selection created by drawing a rectangle) of the spritesheet (based on transparent colors)

And that would be all, I think. I hope you like the idea! ^^

(+2)

Hi, yes this could be nice addition, so for the first importer the user should click on the sprite he wants ? I guess they start from the selected pixel to detect the sprite with transparent color as boundary. Mmh else maybe I could use same method as auto mesh method to directly split all the elements, I'll think about it. Anyway I'll note that for a future update, thank you :)