New Features
- Added a button to the Model Properties panel for hiding the top section (as a workaround for the Light Source setting being out of view on lower resolutions).
- Added “Set Entity Light Diameter”, “Set Entity Light Intensity”, and “Set Entity Light Attenuation” scripting functions (only available in quick scripts for now). The third parameter (time in seconds) is optional for each.
- Example: set_entity_light_intensity(entity[“torch”], 1.5, 1)
Bug Fixes
- Fixed an issue where the application could crash when attempting to open a game project with a missing dialogue font.