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[Volunteer] [2D] [PIXELGAMEMAKER] [Dev/artist] looking for building a team FR/ENG

A topic by toto created Sep 08, 2023 Views: 458 Replies: 9
Viewing posts 1 to 6
(1 edit)

commander keen



Hello ! I'm looking for people who are interested in the making of :

I'm self taugh dev who work on pixelgame maker and rpg maker and hope to move on to game maker (who sounds similar but not at all) 
I've made a game for the promotion of my roomates rap album and a game jam last summer.

I need people to help me with art or dev or music anything just help me I don't have time to blink aha


We can start by making game jam to train ourself and then try to make it business commerciallllll (the money)

I'm looking for partner and of course am willing to share the treasure to all the pirate crew members of the ship as long as you

do something else than eating cheerios but if you're funny you can stay just don't put cheerios crumbs on the keyboard ok

Nous pouvons cher ami.e converser en français si cela vous sied mieux.

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Hey bro! i was looking for an pixel art artist for the Super Metroidvannia jam , we have 2 months still to make the game so its lets say a minimedium size production , if you are more interested text me my discord is elbarril_

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currently doing a hex wargame .... outgrew GM and moved on to JS ... its free and ... What sorta project do you have in mind? 

I'd say RTS and management game but I like to try all kind of genre and mix them.

Really inspired by early bullfrog game like populous the beginning, dungeon keeper 2 ..
Also advance war and basement 

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Im a noob composer looking to learn do you have any openings for sound?

Hello ! Yes no problemo you can add me on discord : tototuto

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I'm totally new to the pixel art field, but I'm interested to learn about its processes. Do you have openings for artist?

Thanks

Hello ! No problemo :) I'm kinda stuck in personnal life due to my kurt cobain pre fame lifestyle but as soon as i stabilize my financial situation I'm going back to you !

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for sounds, hard to beat SFXR, for pixel art field ... IF we go down the rts path, we can keep the art simple (programmer art works best at the start) we just need to have specs set-up so the art can be changed. (gif or png strips ... 8x8, 32x32...) I really liked DK2, and tried to do a parody rts but dropped it because without good art, all jokes were lost. 2D rts is not to hard to get up and going ... where the problem usually comes in is level design and AI... also tech trees can become overwhelming.

those are high-level problems, but need to be planned out and tested before getting serious...

Solutions abound though. The best way IMO is make mini-games to test game aspects. Start with a demo of unit selection and movement. If multiplayer is planned, here is where beginning testing takes place. Before all the other modules are brought in. At that point you will just know if things are working or not.... 


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Status of my current game... HexGame with Nucs V2

V1 was completed in GM1.4+ (source code lost .... maybe on older laptop) did not have AI ... Now, I have ideas for AI so I am revisiting the game using JS with multiplayer support via Ably planned ... cool idea to have a JS multiplayer game not requiring a server created using python or something .... Ably was tested using a tic-tac-toe game ... Currently working on the level editor. 

The artwork is just boring squares for the units. The game is planned to be almost realtime (very short/adjustable turn times) and limited to 2+ players (+ indicating a neutral player) where the 2nd player can be an AI... The AI will use a simplified MCTS algorithm (tested on tic tac toe 3D on itch.io) so not perfect, but good enough. My hex game currently has 10-14 hex tile types and 5 unit types ... that's it. From a game play perspective, it is very simple. It is all the other stuff that is important.

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I have rambled on a bit here... And games must start with some kind of design document.  But, if just going for FUN, there is another way ...

Shall I toss together some stupid RTS thingy (squares vs circles vs triangles) using Ably with crappy sounds just to give everyone something to play with?

Try different art,sounds, maybe even offer multiple control schemes... Nothing fancy, just command a circle to attack a square and see if it does it.... In single player, that would be trivial, but multiplayer via Able with multiple games at once, that is a great place to start and then see if we can make a game out it :)

thank you ! I agree that AI is a big problem with 2D
I've a lot a problem when it comes to group selection of unit and make them follow a path. 
Lately I'm doing a lot of pixel art but I'm doing a pause for financial reason


I hope to be able to work on more project as I really have a good time shaping my games through mini experiments