I'm a big fan of roguelike games in general, and the shipbuilding aspect seems really cool.
I wasn't able to get further than wave 3 so far and I feel like I'm pretty bad at the game so just giving first impressions:
- So many numbers and text thrown at me in the upgrade menus, so I'm basically ignoring most of it, which I think is what most players should do at the start. I feel like the only two numbers I care about so far are the strength and energy use of weapons and I can figure out the rest later if it becomes relevant.
- Sure movement is a bit slow and clunky at the start of the game, but at this stage I'm expecting it might get better with thruster upgrades, don't know if that's the case. There's plenty of spaceship games with similar feeling controls I think. The one thing is that once you start adding lots of modules on it kinda makes it harder to tell which direction the ship is facing.
- Having a weak early game weapon but with manual targetting using the mouse cursor direction feels like it would make more sense at the start. The special skills don't trigger when I expect them to, either I can't tell properly when the cooldown is up, or it's not triggering properly, maybe I'm just being dumb though.
Anyways I'll try some more, hopefully it doesn't crash again. I think this game can be really fun and has plenty of potential.