Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

B.0.T-Demo

A topic by HollyEye created Sep 19, 2023 Views: 258 Replies: 5
Viewing posts 1 to 3

Hi, B.0.T is a action precision platformer inspired by Super Meat Boy/ Mega Man/ Celeste. I would love to hear some feedback on what you think :) 

Take a look :  https://hollyeye.itch.io/bot

(+1)

This game is really cool and fun!

The platforming is tight and responsive, making it satisfying to outrun and avoid obstacles. There are a lots of mechanics that make it somewhat unique, but they are rather numerous. I appreciate that you made little tutorial levels instead of dumping them on the player all at once; That allowed me to develop a responsiveness to sticky situations. I can see the Meat Boy and Celeste influence... makes this more interesting!

Feel free to try my RPG game out, could use your feedback: https://wasabiiii.itch.io/grass-elemental-demo-demo

Your game has a lot of potential, keep it up!

(2 edits)

Downloaded will get back to you soon.

Edit : Posted a comment on the game page and gave a rating :) . Thank you for playtesting my game and the kind words it keeps the motivation going :) 

(+1)

Hello! I played through all of your demo and overall I really enjoyed it. Music was solid and gave a chilled vibe to the game, nice details in the art style when you could see aspects of a city through the windows and in greater detail later on. It took me a while to figure out the wall running and was struggling a bit with the controls but switched over to the game pad and it played a lot better, felt the character movements was well balanced and I personally felt the difficulty progression of the levels was good. I didn't have any great trouble with any level in particular (although I fluked it a couple of times) and the tutorials were really helpful. I had a couple of momentary freezes but nothing major and the last couple of levels I managed to just to float the whole way through, not sure if intentional as there were grapple points that I just completely bypassed. I was a bit phased by the missiles from the turrets going through the walls too but it added a sense of urgency to the levels.

Overall really solid, I gave it a rating on your store page. If you  have time to check out my games that would be great. Sapphire City by Pehriska (itch.io)

Good work 

Downloaded will get back to you soon.

(+1)

Im sorry it took so long to reply and give you the feedback the gamedev and marketing takes a lot of time.