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Problemlöser is in early access and out on the october 1.

A topic by þorN created Sep 27, 2023 Views: 139
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De-Bugging was never so much fun!

Problemlöser (engl. Problem solver) available on itch.io

Frankfurt (Germany), September 27, 2023 – Pionierwerk proudly announces its new game "Problemlöser" on itch.io for Windows and Linux PCs, costing three Dollars. The title combines arcade-style gameplay with adventure-like story elements surrounding a protagonist named Hans. The player has to master ten levels of de-bugging servers – pretty literally – while avoiding annoyed admins. The gameplay gets faster with each level, resulting in quicker bugs that need catching and crazy admins to be avoided, requiring concentration and speed. The humorous adventure-like story provide some additional variety. "Problemlöser" is the third adventure of Hans & Heidi after "Eng beinander" and "Randale im Wald" (GameJam release). "Problemlöser" was made with the open source and collaboratively developed 2D game engine Godot.

Itch.io URL:

https://pionierwerk.itch.io/problemloeser

Watch gameplay video on Youtube:

The story of the game

You are Hans. You have just finished school and received your "Digitalführerschein" (a German govermental initiative to make people fit for digital life). You are looking for an opportunity to become an IT professional to earn money for more gadgets for your eSports hobby. Luckily you get an offer from Schnellzünder IT (Schnellzünder in english means fast thinker) to become a trainee in their department. Bärbel Babou, the CIO, has a first project for you to check the code for the canteen menu web application. Now it's up to you to show all the high potentials at Schnellzünder IT what a school kid with a Digitalführerschein is capable of. Start debugging the script, find bugs and avoid the admins while you’re debugging. Get more projects as you debug through ten challenging levels. But be aware that if you fail, your shining IT career may soon come to an untimely end!

About Pionierwerk Writing games is my hobby since the eighties. I grew up in the Atari computer scene and wrote games for Atari ST, Atari 8-Bit and Atari Falcon. The most notable ones were the "Spitzernreiter" football manager series on the Atari ST, "Bremspunkt" – a four player game for Atari 8-Bit computers and the eight player Tron-like "Grenzüberschreitung" for the Atari Falcon.

After writing engines (NonKonForm, KonFormität) in lua for the Atari Falcon and for Linux and releasing the eight player frogger like "Willkommen" on itch.io, I did a co-production called "Eng beinander" with Dr. Wuro Industries before I switched to Godot.

PRESS CONTACT Thorsten Butschke thorn@pionierwerk.eu