Ok, here this is edited to be more reasonable. I can't figure out what is going on with this app as all of the fractals appear to be 2D.
Wasn't sure if that was how it was intended to be or not.
A 3D fractal viewer in virtual reality. · By
I'm really sorry you didn't enjoy it. I'm not sure if itch.io does refunds, but I'd like to try and help you get your money's worth somehow.
So first thing - I'm not sure what you mean because this is in 3D? I guess, to help me get a better idea of what you are talking about, are you on a rift or a vive? Also, do you have the min specs or better? And did you try different fractals? Some are higher res then others
If you're on the vive, version 1.0 was slightly out of scale so that might have thrown you off. Could you try 1.01? I just don't have a vive and this does raycasting on a per-pixel level so if the resolution is slightly off things feel flat. I feel dumb for having this bug go through to the finished product, cause I thought I had that fixed
Hey there, I apologize for the initial negative tone of my previous post. I had just received some shitty news (nothing major, just a family member moving away) and so I was in a rather pessimistic mood. I will edit it accordingly.
As for the game itself, well I replied on Reddit but I'll do the same here. What I mean is that while the app itself renders stereoscopically, the fractal scenes do not. They just look like I am watching any old 360° non-stereoscopic video; and in the scenes where the fractal is supposed to be in front of you, it is just floating there flat, as if it is just an animation rendering on an invisible plane.
Again, sorry for the unnecessarily negative tone. I appreciate your hard work nonetheless and it was nothing against you or your work personally.
It's okay, I'm not offended and you had a valid point.
You can find a more detailed explanation in this comment chain, the gist of it being that I was using a form of stereoscopic video where I rendered a piece that was large enough for both eyes, then placed this in front of both eyes with slight offsets to give the illusion of depth. You're right that this is different then 3D though - to those I had tested this with it had still "seemed 3D" to them so I thought that this was sufficient. The reason I wasn't raycasting from both eyes separately is because that is twice as many pixels to raycast, so things would run slower and thus need to have either a lower viewing distance or less resolution.
However, I tested raycasting from both eyes today, and my response was basically "whoa". So I can see what you're talking about, it makes a huge difference. Other people I've shown it to seem to agree as well.
As a result, I have uploaded VR Fractals Rift 1.02 beta.zip and VR Fractals Vive 1.02 beta.zip which those that have purchased VR Fractals can download to see this in action. They don't have the menu fractal and a few others because these ran too slowly to be a good experience, but three of them still worked well. I'm working on optimizing the rest of them and should have that up in a day or two.
Hope this addresses some of your frustrations. I would like anyone to express their frustrations openly in this forum so I can make this a better experience for people. so thanks, and no worries about the negative tone.