When I lower the max FPS setting in the "settings.pngtp" file from the default 144 FPS to 60 FPS both my avatar's sprite animations and bounce movement slow down dramatically... Not sure if this is an expected behavior or not.
I figured changing the setting would result in a typical not-as-smooth movement due to lower framerate, but it seems to be affecting the actual speed of the avatar's animation/movement itself rather than just the number of frames drawn per second. I made sure to double check this isn't just my computer processing the application slower/improperly.
Are the movement and animations values of inserted sprites tied to the FPS setting they were originally created with? I hope there is a known fix to this issue, or maybe there is something I'm simply missing or misunderstanding? Any suggestions or clarification would be greatly appreciated! :)