Death Sentence is a tabletop RPG where players experience a full-blown(-up, gory bits everywhere) slasher movie story as a one-shot. You can get it right now with its release discount! From 15/10 to 31/10, the game costs only 5 USD because it's spooky season!
Death Sentence's rules integrate roleplay and rollplay to realize (and/or subvert!) the genre’s main tropes, and a set session structure that matches the flow of a classic slasher movie is provided. Here’s a brief summary of the game:
- A session runs its course in 2-5 hours. Sessions follow a 3-act structure with mechanical implications.
- This game is designed for 1 Narrator and 3 to 5 players. The Narrator is in charge of the world, nonplayer characters (NPCs), and the Threat. Each player controls 2 to 3 Player Characters (PCs).
- Character death is almost certain, but having a surplus of them reduces player risk aversion, enabling them to make bolder, more interesting moves.
- The Threat can be anything you want as long as it’s deadly and hard to kill. Owl-people, fungal zombies, crazed killers, etc. Figuring out how to escape or destroy the threat is usually the PCs’ goal.
- The action resolution system is simple: players roll pools of d6s that are assembled based on one character’s Action Attributes, Traits, Relationships, and current circumstances. “Circumstances” include the environment, their Injury status, and any clever ideas they come up with.
- Players can spend Drama Points to get more dice or reroll failures.
- PCs have a Panic score that increases in response to traumatizing events. Rolling badly on a trauma check can spell disaster and always ratchets up the tension.
Death Sentence is a relatively rules-light game with a strong narrative focus. To facilitate things even further, a handy Rules Handout for players is available as a separate document. It also comes with a fillable character sheet and an introductory playable scenario!
Here's what some really cool people have to say about Death Sentence:
- “This is the light-to-medium crunch that GMs crave: useful rules, quick setup, an implied universe (the classic horror of one's youths, whenever that was), and—you know—copious ways to mess with players' minds. Its d6 dice pool mechanic is kicked into maximum overdrive by the unique, very light, and very hack-worthy Panic rules (think Insanity in Call of Cthulhu, but waaay less annoying to keep track of) and Drama (the long-sought-after actually-good rule for incentivizing players to lean into character flaws!)” —Wythe Marschall, Stillfleet’s Lead Designer
- "A fast, lethal game that’s just oozing with flavor. If you’re a fan of the Fate system, dice pools, and good fun slasher horror you’re going to love this game. The whole system takes only a short time to learn and is fully comprehensible in one reading, lending itself easily to the one-shots it was designed for." - Josh Rosing, creator of Injuries & Vile Deeds