I've been following along with the development of the game for a pretty long time now, and I'm glad to be able to see all the cool stuff for myself.
Some feedback:
The game feels great when you start to figure out what you're doing, but I think it's a bit too hard to get to a point of understanding at the moment. I have some experience with the previous demo, but I think I'd be really lost if I was just jumping in as the game in its current state doesn't feel like it teaches you enough. It might be too soon in development for a robust tutorial if some gameplay elements are still up in the air, but I think some kind of text document for the basics (or an in-game tips section? i think the last demo had one, if there's one here i can't find it) would be welcome at this point in time.
For example, the "Break" status means that you can't block, right? I think it isn't made clear how exactly enemies can break you, or that it turns off blocking. Getting mixed up in the corner is hard enough when you can block, and really confusing when you're broken and you can't.
(also, break should probably go away when you lose a lifebar, it feels bad that you can get back up and still not be able to block)
Some guidance for what I should be doing on defense would also be really helpful. I think I'm getting the hang of it by this point, but some of the offense feels smothering, especially in the intro fight of the game when you don't know what you're doing (and also against the dolls to the left of Home, where you can duel yourself).