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My First Shmup

A topic by jdmay created Oct 20, 2023 Views: 228 Replies: 3
Viewing posts 1 to 4

Just have 2 levels so far of a horizontal shmup. I improved the bosses in the last week to go through phases as they lose health. I also updated the music. For my next project, I am going to show damage of the bosses ship hull, as it goes down in health. 

Link to the game is below:

https://jdmay.itch.io/another-pew-pew

Created in Godot 4.1

Any kind of feedback, suggestions is much appreciated!

Cheers!


Hi, I just updated my bosses so they show damage when they switch to the next phase. Added some smoke particles and flickering lights. 

- i tweaked the second boss to be a little easier. 

I also made a new music track for level 2

- i will be tweaking the HP bar, so when you defeat a boss you gain a life etc. 

Link of the game is in a previous post...  more updates to come and any feedback is great!

(1 edit)

Haven't posted in awhile, but anyway, I've changed a lot of the game. I have 5 stages now, a new ability drops called Rapid Shot (after stage 4 boss). It allows you to shoot in arc, so now you can be attacked from above as well as from the left and right. 

Also, I removed the web browser version of the game, because performance wasn't very good. So you'll have to download to play. 

I changed the title to "Solar Ember Rush", and updated the menus. I made a game over screen and ending screen.

controls are different too, you now control the ship with the arrow keys and shoot with Z. To flip the ship, you now press X. To switch weapons you tap S. I also updated the tutorial for this change. 

other things a I did is change the upgrade system, you can get 3 upgrades, and one permanent upgrade after defeating the stage 4 boss. If you die, you lose upgrades and have to start over. 

Game over now sends you back to Stage 1. 

Any feedback is appreciated, since I am learning as I am going. Let me know if its to easy, I find I might have to amp up the difficulty...

thanks for playing!  link below

https://jdmay.itch.io/solar-ember-rush

(+1)

Hi all,

I've added some new things.... 

I created a cool warning animation that plays before boss fights. The glow effect in Godot makes it really pop. In an addition to this warning animation, I put in a checkpoint to save BEFORE the boss, so now you don't get sent back to the beginning of the stage... 


I also added a Module Upgrade, that spawns 2 rotating turrets that shoot ball projectiles. 

After I make all the changes to my Save system, I will continue tweaking the stages, and working on new ones...