Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Manstadt: Looking for Feedback

A topic by Galleon created Oct 21, 2023 Views: 349 Replies: 4
Viewing posts 1 to 5

Hello everyone,

I am working on a prototype game called Manastadt, and I would love to hear your feedback on it. Manastadt combines city building and cards.

The prototype game is available here: Manastadt by Galleon (itch.io)

 Some of the questions I have are:

  • What did you like about the game?
  • What did you dislike about the game?
  • How was the difficulty level of the game?
  • How was the performance of the game?
  • Did you encounter any bugs or glitches?
  • What features or improvements would you like to see in the future?

Hello,

  • What did you like about the game?
    • I love puzzle / card games and this one was just well put together, pleasing to look at and just has a calm vibe that I could easily see myself playing more and more levels - you seem to really have a knack for building a user experience that isn't overwhelming or difficult to navigate
    • I like testing prototypes but I genuinely could see myself playing this one further if there was additional levels.  I think theres a lot of cool concepts you could explore with future levels and I'd be interested to see where it goes
    • Its just damn cute.
  • What did you dislike about the game?
    • I didn't really feel like I understood the buildings enough.  The minimalist style is great but as a new player I was confused by what was combo-ing off of what and I couldn't easily figure out if that was documented anywhere.  Yes I can right click a card but big house has a small house with a bonus towncenter - okay Bonus is documented as extra mana but how does towncenter come into play?  What are the red blocks on the board and how do they differ from the green blocks, are any of those combo-able with cards I can place down?
    • Despite not knowing how everything combo-ed I felt the early levels were pretty easy to just push on through, especially once I understood that I could place bushes near houses for massive +3/+4 bonuses
    • I didn't realize flowers were blocking my building placement at first which caused some initial confusion as well 
    • Truthfully all my "dislikes" are just a bit more level cleanups and perhaps just my own stupidity about not understanding the rules - easy fixes 
  • How was the difficulty level of the game?
    • Answered above - I'd argue difficult but only because I was grappling with how things worked.  Once I got moving the game felt pretty easy though I'm sure it would ramp up in time especially in later levels
  • How was the performance of the game?
    • Flawless
  • Did you encounter any bugs or glitches?
    •  Minor defect: In the options menu if you go to language - change language from English to Deutsch then Back to English and then attempt to view the cards (third option on the far left) - it will acknowledge the click but wont show the cards -you need to double click
  • What features or improvements would you like to see in the future?
    • Better explanation of combos / how to play (even just a bit more documentation when I right click would be awesome)
    • More levels, this is a lot of fun!
    • Perhaps consider toning down the "gain random building" a bit - I feel like that can really swing the board to making it hard/easy.  At least when I finish the board with 2-3 more cards left it doesnt always feel that satisfying like I almost feel like I cheated the game.

All and all this is pretty damn awesome, I appreciate you sharing and hope some of my rambling helped!




Hello, 

thank you for your interest in my game. I appreciate your feedback and suggestions for improvement. I will take it into account in the next update.

Hello,

  • What did you like about the game?
    • Interesting concept, has a little bit of a learning curve fairly once past it fairly fluid and easy to understand. Also the help information in the main page is good at explaining the game mechanics I just saw it the second time I loaded the game.  
  • What did you dislike about the game?
    • No undo button / Move building.
  • How was the difficulty level of the game?
    • Fairly easy, but with the promise of possibly some challenging in additional levels
  • How was the performance of the game?
    • Very smooth. No issues over all.
  • Did you encounter any bugs or glitches?
    • Inconsistent saving of complete levels complete level reloaded game and some levels were set to complete and some were not.
    • Going into the help menu, clicking on a building creates a new window, clicking on the world map icon closes the window behind but not the foreground window.
  • What features or improvements would you like to see in the future?
    • The map select page could look more like a world with icons places in more dynamic places.
    • The map in puzzle levels could vary in shape and size, this might add to some more difficult puzzles
    • Also an easy way to see the shape of a building from the tile selection section.

I hope that helps the game is well done over all.

Hello, 

thank you for your feedback on my game.  I appreciate your suggestions and ideas on how to make the game better and more enjoyable. The feedback will help me to create a new update.