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Mushroom Kingdom Fusion

A massive crossover Mario-esque fangame from way back, now back from the dead. Relive the nostalgia · By Fusion Fangaming, dooki51

About Vinny from Mushroom Kingdom Fusion

A topic by Mateus Carvalho created Oct 22, 2023 Views: 785 Replies: 2
Viewing posts 1 to 6

Hey, guys. I don't know if Vinny is secretly playable in version v0.85 of MKF, because I already suspected that this version is only functional on 64-bit versions of Windows. My notebook is 32 bits.

The only problems with Vinny are about the infinite jumps, which is when we tried to perform it, it seemed like Vinny would be a plane crashing without fuel and would be very difficult to control. In other words, these infinite jumps have many problems. I expected much more that Vinny would have very well done infinite jumps in the Super Mario World style, that he would have Moon Jump, and that his gameplay would be in the best "Toad Strikes Back 1 and 2" fan game style.

Even though Vinny is a character very unknown to the public, it would be better if he had Hit Anywhere and One Hit Kill. Imagine if Vinny killed all enemies and bosses with one hit and made them disappear instantly like MUGEN's Null Chars, even if the Bosses' HP was full. This would be due to the effects of Absolute Nonsense due to him being a joke character.

Vinny is used for debugging the game. He isn't meant to be used in normal play. For that reason, it doesn't matter how he controls. He will remain unchanged. Please stop suggesting things regarding Vinny.

OK