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Blade Sight

1player anime style fighting game · By Addaline

11/04 bugs

A topic by Koslyn created Nov 06, 2023 Views: 99 Replies: 1
Viewing posts 1 to 2

Hi, ran into a few bugs.

First the two crashes which I can't consistently reproduce:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event1

for object obj_game_manager:

Unable to find instance for object index 131531

at gml_Object_obj_game_manager_Step_1

############################################################################################

gml_Object_obj_game_manager_Step_1 (line -1)

This happened twice when I was fighting the Gaji gauntlet, game overed then came back at hit the bell again.

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event1

for object obj_game_manager:

Unable to find instance for object index 101974

at gml_Object_obj_game_manager_Step_1

############################################################################################

gml_Object_obj_game_manager_Step_1 (line -1)

This one I game overed to Hiyoko, then went to the samurai gauntlet.


Then the non-crashes:

In the Gaji gauntlet I would beat the first two dolls, then game over to the third. The lock on would persist until reopening the game. In addition the second doll would not respawn and I'd be stuck with no opponent until the timer kills me.

Developer

mm, ty

Both of these were fixed today; the targeting system for Duels uses a dedicated memory slot for the Rival (which the player is forced to target); This wasn't clearing unless combat -concluded- which taking a game over doesn't do, so the Rival would stay cached. When returning to the room the targeting would snap back on, or in the case of starting combat again; lock you to the wrong target or crash if it was an enemy that hadn't spawned yet.

Room changes now clear that value so it will be fixed in the next build.