Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How to (not) exclude [this] tag Locked

A topic by nomorehorrorpls created Nov 12, 2023 Views: 666 Replies: 8
This topic was locked by No Time To Play Jan 04, 2024

Discussion devolved into insults.

Viewing posts 1 to 7
(+4)

Web admin may not need to bother somebody's squirrel to stop the on-going positive feedback, "Horror games feed on fear" https://tvtropes.org/pmwiki/pmwiki.php/Main/EmotionEater

Gamers have been requesting an exclusion searching function to sieve thru games. It may be true "most of us are sick of all these horror games", but the statement "horror (or any other tag) games are flooding itch.io" may not be true. As of today (Nov 2023),  there're total 840,133 games online, 42516 of them are tagged horror. That's around 5% only. 


The last day filter https://itch.io/games/last-day shows a similar results. 38/554 = 7%.




The https://itch.io/games/newest page today supports this finding, 3 out of latest 36 games are horror games. Shown below is stats provided by 3rd party userscript https://greasyfork.org/en/scripts/464588-e-itch-io-exclude-tag-may-2023.


Then why do many feel https://itch.io/games is unusable? 

It's not that they swore strange oath to not pick a genre, it's just that a number of gamers are interested in playing random popular but diverse games, but those shown under "Popular tab" are underwhelmingly lacking variety.  That page by default shows all games of all times, sorted by popularity. Gamers browsing popular games usually go thru the first few pages only to be disappointed by the sheer amount of games of same genre (and possibly badly scared and disgusted by the cover arts). 

Shown below is the result of today's first page, there are 34 horror games out of 36 (hidden by userscript), effectively turning our beloved itch.io into witch.io if you think of how many casual gamers world-wide are joining the 34/36 lottery at any moment.

In the meantime, bored gamers often choose to try out a random free game on the first page, presumably an exciting one like one with a gory cover art. It may be good if that page could stop encouraging the positive feedback on popularity because the current default display order does not account for on-shelf time.

Do you have a time machine? (an assumption, not based on real analysis)

Should the page open "Popular" tab by default? What do you think?

Side note: Sensing a recent vibe of discouragement, I'd like to reiterate the unwavering gratitude that I think many of us here have, to Leafo (thank you for this marvelous indie haven), moderator No Time To Play (exceptional patient and support) and other unnamed itch.io heroes. Despite the variations in manner and etiquette, I believe everyone willing to take time leaving comment here has good intention. Thank you all. 

(+2)

Correct me, if I misunderstood.

You think that there is a feedback loop & old data that makes horror look more popular than it really is. And propose to maybe not show popular sorting as a default.

I agree somewhat. I would have expected running average popularity. But I am not entirely convinced that it is not so, and horror is just popular. It certainly looks odd, that 30/7 day sorting seems to only include new games.

(+4)

To my surprise, there's only 5% of all games on Itchio that is tagged horror, but somehow the pages are flooded with those, there's undoubtedly something wrong about how the games are displayed, so this is making me start to think, maybe the devs are trying to fix this issue instead of adding a new feature? 

To be fair though, I've been browsing the site with a certain tag, and I do feel like there are fewer horror games as of late. Maybe not many horror games also have the tags I'm searching for, but that's a good sign for my browsing experience at least.

On a side note, what is the "The last day" tag anyway? Didn't even know it existed lmao

git gud lmao 

(+2)

?

(+2)

> It certainly looks odd, that 30/7 day sorting seems to only include new games.

Same. If number of downloads/visits are large enough, then sorting by "number within the last X days" might be quite useful.

>  horror is just popular

It may as well be very true. Well let's say pizza is popular, doesn't make a buffet particularly attractive, when everywhere you go are pepperoni and meatball pizzas, and when you ask the waiter "I feel quite gross, do you have any fruits?", he tells you to walk upstairs because that's how this restaurant works. Guess what you find there? Hawaiian. Welcome to "La buffet popolare universale"

(2 edits) (+3)

We can thank the numerous reaction youtubers who popularise horror games with the teen/preteen market.

Even without the theme of horror, this market drastically changes the nature of how a game is interpreted. Take Minecraft for example*.

I'm not sure if anyone else here has played the Narrow One; but it too is plagued with its own issues. All-in-all, the main issue is that there are very different types of people visiting itch. Keeping the front page needs to cater to the kinds of gamer who doesn't want to explore for themselves. Such people are mostly underage kids. We know itch to have so much diversity and creativity. And you are correct in pointing out that an intial impact sets the tone for all but the most adventurous.

But the subsumation of the existing main page into an alternative user experience would result in rage for the current users for whom the popular offerings appeal to. A bigger question can be for where itch gets the most value. Of the current users being catered to, are they more likely to spend more overall than the average user? Is there another meaningful metric we can look at instead?


*: A novel sandbox. Appealing in it's ease of controlling space. Of use to those who had an interest in architectural aesthetic. Then it gained increasing popularity in gamified form. The ability to be used as an intellectual tool never changed. However the ability to hold serious discussion on subjects like adjacency and negative space, with Minecraft as the medium, became cheapened somewhat. You'd have to move into specialised forums than be a conversation in situ as part of the medium.

(+2)
Is there another meaningful metric we can look at instead?

top rated and top seller. and for all three, try adding the 30 day filter.

But no matter how you look at it, "horror" is popular. Blame all the successful indie games that are horror based. As an indie developer there are many challenges and among all the possible genres and scenarios, "horror" is rather easy to implement. Puzzles are hard to come up with, so is level design and graphics. But with horror, most of the things, including the story, happens in the mind of the player. Not even a need for a complete story, you only need hints.

So this is twofold. We have developers seeing games and thinking, oh, I could make one of those.

And we have players, seeking one of those nice indie games. They do not come looking here for mainstream games. And good point with the youtubers directing people here.

Deleted 324 days ago
Moderator (1 edit)

Stop stalking people to insult them. Especially in months-old topics.

Moderator locked this topic