You have found yourself in a world unknown for you. Explore the corners of this world, study the creatures you meet, use something new
Find your way to the answer to the question "who am I and why am I here?"
So, in nutshell. This game was originally conceived as another story generator, like rimworld or dwarf fortress, only in the main roles of this story player character. The main idea is to combine the vanilla realities of rpg games with a living world that works according to its own rules. I'm also a master with experience, leading various campaigns on Dungeon & Dragons and Pathfinder and my dream is to create a game that can give at least approximately the same great emotions that we feel every session in our campaigns.
Info:
- Genre: 2D pixelart turn-based rpg
- Singleplayer
- Engine: Unity
- Audio: FMOD
Developing for the moment:
- Mechanics implemented ~40%
- Game content implemented <5%
Is Done (this may be changed in the future):
- Infinity procedure world generation
- Character creation (basic)
- Exploring, looting
- Trade system
- Combat system
- Player progression
- Abilities system
- Stealth system
- Day/Night cycle
- Dynamic lightning system
- Weather system
- Save/Load system
Future Plans:
- Add complex generating structures
- Add more localizations
- Possibility of various kinds of dialog with NPCs
- Creating an adequate passable forest, instead of a bunch of impassable bushes
- Improvement of the visual component
- Add a variety of crafting systems (blacksmithing, alchemy, jewelry making, etc.)
- Add different villages and a quest system (journal)
- Sequential generation of a variety of events and simulation of world life
- Gradual addition of new content and various fixes