Hello BalDev, is there any preference to the location of bug reports? Here, on Steam or somewhere else?
Game Version 0.4.3 Steam
(no story progression)
On the Bridge
-After a sortie to the Natural Reserve (3N2E). Attempting to sortie to any other checkpoint spawns the player at the Natural Reserve. (Restarting the game fixes this for me)
-Returning to the bridge the moment the player enters combat cause battle and bridge music to play at the same time.
On the City Map
-All F-Battle frames will not move when the player comes into their agro range if the player already has agro. tested in 0, 1N, 5N and 6N
In 3N1E
-Defeating the Freyja Sweeper Drone Causes a lag spike.
-Taikavoran's Dai Volcanica! (RMB) Attack can defeat the boss before it's hit points reach zero.
In 3N2E, 4N2E, 5N2E, 6N2E, 4N2W, 4N3W, 5N3W, 6N3W and 7N3W.
-Memorimo's abilities do not work.
In 7N
-Xera is undefeatable, health bar endlessly restores, intentional?
-It is Impossible to leave 7N without dying.
-Defeating Xera with Kyvzaki causes the boss to disappear completely instead of triggering the second phase, victory?
-Wall of instant death to the far right.
-Building can be phased through in the top left with an alleyway Xera can barely fit through.
In 7N3W
-Taikavoran's Dai Volcanica! (RMB) Attack will glitch the boss's health bar and cause it to drop a Battle Frame Core instead of Grim Fate.
-Grim Fates pickup description says it is for the next update.
In 4N2W
-Defeating the Boss with Taikavoran's Dai Volcanica! (RMB) Attack will not end the fight and barriers will remain.
-There are buildings on the far right that can be moved through while the boss barriers are active.
UPDATE
Maidbots
-Any enemy defeated using Taikavoran's Dai Volcanica! (RMB) Attack will drop a Battle Frame Core instead of ordinary drop and battle music will continue to play, except for the F-Titanframe in 1S and Xera in 7N and F-Battleframes.
In the inventory
-Grim Fate Inventory counter is 0 (zero) after restarting the game even after saving.
On the bridge
-Moving Arris with the arrow key's causes no animations to play, unless you are in the bedroom then animations play normally.
On the city map
In 0, 1N1W, 2N1W, 3N1W, 4N1W, 4N2W, 4N3W, 5N3W, 6N3W, 7N3W, 3N2E, 4N2E, 5N2E and 6N2E
-Holding the boost key without holding a movement key will cause player mech to not move at all.