In response to requests to be able to try out the controls in their current state, I have uploaded a file called InputTest which will allow you to do just that.
While the controls are highly subject to change based on feedback and new features, keep in mind that it is intentional for the controls to have some amount of “jank”. Specifically, where restrictions or awkwardness add to the “feel” of operating a weapon.
The controls shouldn’t be anywhere near as bad as something like Surgeon Simulator or QWOP, where fighting the controls is the point. But they also shouldn’t be expected to live up to twitch shooter standards either.
The current control scheme is as follows:
Default:
Quit Game - Escape
Load Single Action Revolver Level - 1
Load Double Action Revolver Level - 2
Jump - Space
Use Left Hand - LMB (Hold)
Use Right Hand - RMB (Hold)
Look - Mouse
Movement - WASD
Sprint - Shift (Hold)
Using Hand:
Pick up/Put down Object - F
Holding Object:
Ready Left Object - LMB (Hold)
Ready Right Object - RMB (Hold)
Readying Object:
Aim Mode - Caps Lock (Hold) Note: LMB/RMB can be released
Manip Mode - X (Hold) Note: LMB/RMB can be released
Cock Hammer - Mouse Scroll
Toggle Safety - Mouse Middle Click
Aiming:
Activate Object - LMB/RMB (Tap) Note: The off-hand will operate the hammer, the main-hand will operate the trigger
Cock Hammer - Mouse Scroll
Toggle Safety - Mouse Middle Click
Manipulating:
Rotate Object - Mouse
Toggle Pitch/Roll - Shift (Hold)
Touch Object - LMB/RMB (Hold) Note: Only the off-hand can be used to touch, the main-hand will operate the trigger
Grab Component/Object - F (Hold) Note: LMB/RMB can be released
Cock Hammer - Mouse Scroll
Toggle Safety - Mouse Middle Click
Holding Component:
Move/Rotate - Mouse