Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Legacy of Hestia

Dungeon Crawler RPG Visual Novel parody of DANMACHI · By Winterfire

Dungeon machanics

A topic by peiner created Dec 10, 2023 Views: 718 Replies: 3
Viewing posts 1 to 3

Hey dev !

I discovered this game recently and love the dungeon mechanics ! Reminds me of RPG legends like Dungeon Master or Chaos Strike Back. These games are hardcore not like modern easy RPG. Have you perhaps played any of them ? Then there is Legend of Grimrock, a more modern and a little easier RPG but in the style of these two legends. If you have this game, you can download maps from these two games on nexusmods. If you have played any of the above, is there any chance to add more elements to the gameplay like light (torches), spatial magic (footprints,monster detection), scrolls with clues, throwing items, wound system (in specific places), food and team hunger ? I know I listed a lot, but when I went to the dungeon in your game for the first time, I almost cried with emotion :)

Developer

Hello!

I have never played those games before, but I like Dungeon Crawlers (Medieval Fantasy/RPG) myself, so I'll give them a look at some point.

Torches in this game wouldn't make sense as by lore, all adventurers can see very well in the dark, and the Dungeon is already lit by crystals covering the ceiling. Monster encounters are completely random, but you can control them by using items (Monster Lure to increase them to near 100%, and Morbul to decrease them to 0%), you will be able to identify monsters in the battle log in future, and you can already throw some items (such as bombs) although not all of the planned items are added or operational yet.

Lastly, while food or hunger is not enforced as I didn't want to add survival mechanics, eating before going to the Dungeon gives you a boost on the excelia you earn, so eating everyday before dungeoneering is a good idea even if the game won't punish you if you decide otherwise. You can also eat in the Dungeon in the campfire (rest) locations with your party for some random banter, and a full rest, although I haven't updated the script for that in a while so some of the newest party memebers and other planned scenes haven't been added yet.

I understand, these were just loose questions from me ;) I think I have a certain bug, I can no longer get to the fourth floor. The green arrow has disappeared, even though you can see that there are stairs. Without it, I think it will be hard to continue to develop the main story. I also watched this anime, I know more or less what should be next, but I guess I'll have to get to the fifth floor for the story to move forward. The bug occurred while Hestia was at the party of the gods. I may have caused it with something myself, but I don't know what exactly.

Developer

When you are in the HUB (where you can pick the location to go to), you can click on the protagonist's sprite to print the current objective. You can also check the Journal for your current quest. If I recall correctly, you need to wait until Hestia is back, and Bell  is not allowed past the fourth floor. To progress with the days, the "zzz" icon should be interactable.

You can choose to grind a bit (both for stats and money to buy items) since there'll be your first boss fight soon after.