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Winterfire

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A member registered Dec 01, 2019 · View creator page →

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It should run natively on Linux without the need of Wine if you download Linux Build. Hasn't been too long since I tested it on Wubuntu.

If that's no longer the case, I probably screwed something up in the last few months, so do let me know and I'll give it a look.

R36 releasing on January (Public on February) will have rebalanced monsters. Hard mode is currently the most challenging, but not balanced.

Of course even in the rebalanced version, if you grind and train a lot, the following quests will be easy. That's by design, but the game has been rebalanced for a normal playthrough.

As for challenging monsters, normal mobs you encounter randomly are not challenging. Challenging monsters are only floor bosses. Floor 13 can be quite tough once you first reach it, but then it'll get easier. At that point, only quest monsters may be challenging.

You can go to the Guild and trade in your items. Main quests will "teleport" you out of the Dungeon as you progress, so you either need to manually go to the Guild and trade in your items or enter/leave the Dungeon to trigger the screen that will sell the items automatically.

Glad to hear everything is working well, if you need anything else or have other feedback, let me know.

R10 is public now, and it has ARM64 support.

Yes, the elixir is unlocked after the Black Goliath

(1 edit)

You need to finish the side quests given by the Blue Pharmacy, similarly to how magic potions to refill your mana are unlocked after you finish their quest.

-edit-

Checked the script, and the requirements to unlock the elixir are:
-Finish all the blue pharmacy quests (Last one is the mushroom one that unlocks magic potions to restore mana)
-Reach the point of the story where Bell learns about the familia's debt, shortly after acquiring the new familia home.

https://discussions.unity.com/t/how-to-running-game-on-linux/683531

Vox Gremory only has Vox Gremory.x86_64

Flashbangs aren't currently useable, their functionality will be added on R36. On R36, you will also be able to sleep once you finish 3 side quests at the Guild.
However, Minotaur fight should still be doable: You can purchase elixir from the Blue Pharmacy (Unlocked after their side quest) which refulls your entire health, and you can also train your skills at the skill shop if you haven't already. Skills are important to face stronger enemies than you, so the sooner you maximize them, the better. I managed to defeat the minotaur and survive with just 10 hp on my first try by having just 1 point on the first skill to raise Riposte's damage.

Demeter's minigame, walking and successfully hitting an enemy will increase your agility.
Demeter's minigame will raise the agility only for Bell, the other two will raise the agility for everyone in your party.
Walking will give the same quality of Excelia, whereas successfully hitting an enemy will grant higher quality excelia the stronger the enemy is.

You can also increase the % of Excelia gained if you dine at the Hostess of Fertility once a day.

R35 completes all the routes, there are no new routes, that'll be for the sequel.


R36 will release on January and it'll be the final release which will refine the game's mechanics up, and add some more content, and of course the ending. You can follow the changelog for it here: https://pastebin.com/tanaPpZF

Legacy of Hestia covers only up to volume 8, the sequel will start from Volume 9 (either as a new game, or imported save) and that's where new routes will happen.

This is not a problem with the game, it could be a number of reasons related to your PC.

If you have an unstable internet connection, it could be a damaged zip, whereas if you were extracting in a very long path, this could be an issue for Windows. You can read more about it here:
https://www.partitionwizard.com/disk-recovery/error-0x80010135-path-too-long.html
https://www.reddit.com/r/techsupport/comments/zidnun/how_to_fix_path_too_long_error_if_i_cant_rename/

I have downloaded the Win64 and extracted it to D:/Downloads using both Windows 10 and 7Zip, both worked fine.
I've heard 7zip can handle long paths, but this is untested by me (Been using 7zip for years and never had that issue occur to me anyway).

This is the link to my Discord Server: https://discord.gg/usyhE2k

However, there are no public/free cheats.

Hello, just wanted to confirm that I've found the option, so future versions (starting from R10) should work fine.

Higher Dexterity = Higher chances to dodge an enemy's attack.

You get Dexterity Excelia by successfully dodging an enemy's attack, if you eat at the Hostess of Fertility before heading to the Dungeon, your excelia's quality will increase a bit (you'll gain more), but the best quality is from a stronger enemy than you, so dodging goblin's attacks as a level two wouldn't give you as much Excelia.

The game is currently mostly complete (99%), I am developing the last release (R36) before calling it complete, as there is a lot of stuff to refine and fix before I am happy with calling this game complete, you can follow the progress here: https://pastebin.com/tanaPpZF

The game currently covers the first 8 volumes, the sequel will cover the rest but it'll be a different genre. You can read more about it here: https://www.patreon.com/posts/future-of-legacy-76603389

Once this game is completed, I'll make a public poll where people can vote what game they'd like to see next, one of the choices will include a sequel to this game.

This is the link to my Discord Server: https://discord.gg/usyhE2k

Thank you so much for letting me know, I thought I was already doing an universal APK, and most likely thought 32bit could be ran on 64bit phones as well. Still haven't looked at the project settings, but it should be easy enough to fix as you've said. I release monthly, so next release shouldn't have any issue. I'll reply this thread again once the new version will be available so you can also confirm whether it works or not.

Can you tell me what error shows up when trying to install the APK? Is it completely impossible to install and run, or is it just a message box you have to accept and it'll run anyway?

The elixir is the one potion that completely refills your health to full, there's also a watered down version that refills 50% of your health. If you don't see them available for sale in the blue pharmacy it's because they're unlocked after you do a side quests for them, it should be in your journal.

You can purchase elixirs which refill your health. If you're out of valis, you can sell your loot at the guild (and also pick up some quests to gain extra valis)

That prompt is not automatic, but it happens when you click on the campfire icon (the quickslot in the Dungeon). I think the controller is somehow highlighting and triggering it OR the campfire key is mapped to the same key.

While controller is supported (tested with mine without any issue), it can be a bit buggy due to my inexperience back when I handled the input system.

It would help to know exactly why it's happening (same mapped key or highlighting by mistake) so I can attempt to fix it, but in general I suggest using Keyboard and Mouse for the best experience.

Regardless, I'll note the issue down so I can consider the buttons from highlighting since they're mapped to the gamepad anyway. Not sure if that'll fix the issue though, just my theory of what's happening.

That's the choice you make on a new game. The great majority of the content is available on "Visual Novel Mode", but there's some content only available in the other modes, such as the harem route or other content that is tied to gameplay elements.

I plan to remaster this game in future, yes. I have improved a lot since I made this game, so I feel like a remaster of this would be nice. It'll be much different than this game though, including a way more 2D look.

However, having a more 2D look and better quality takes more time (per CG) so it makes more sense to me to put all that effort and time into the main heroines, at the very least they'll have the initial majority of scenes, the rest will be left up to my supporters.

It won't be an update to this game (This game is completed), it'll be a new project I'll release in the far future.

Wouldn't the current status more favorable then? In future, when battles are available, you'll be able to skip by consuming FPs too, just like minigames. Granted there'll be more ways to gain FPs, too (Another reason why having battles currently wouldn't be a good for those that want a pure Visual Novel experience).

Anyways, I'll start overhauling and add missing features, including battles, after R11 (After Episode 11).

For now, yes. I have a monthly update schedule (max 1 month, never beyond it), so I have to be picky on which features to spend said time on, and what to postpone.

This is first and foremost a hentai game, so my focus (and what the majority of my supporters look forward to) is hentai scenes, so my current objective is to reach the confession episode (Episode 11) where I can create the hentai scenes for the first two main heroines (Asia and Rias), after I reach that point I can finally focus on other features.

Battles are not the only postponed thing: There are missing sounds, missing features (Achievements, dating sim in the hub, etc.), some CGs that need to be redone (currently used as placeholders), and much more.

The game is designed so that battles can be optional for those who do not want to do them (including minigames) as this is mainly a Visual Novel. Since the game will require multiple playthroughs to unlock everything, you can simply do a playthrough without battles (taking advantage of the Free skipping), then replay once battles are added. Alternatively you could also make a save on each battle, and reload that save once battles are added (old saves will always be supported), or you can simply wait.

Glad it works now, if you experience any other issue, let me know and I'll try my best to fix it. Thanks for trying out the game!

I ended up adding bigger buttons for the quickslot (almost twice as big) on R8. Even with my phone cover getting a little in the way, I managed to tap the options I wanted without any issue.

On R8, I made the quickslot buttons almost twice as big. Even with my phone cover getting a little in the way on the lower part of the screen, I still managed to tap on them. The other buttons such as the stat screen are smaller, but I still managed to raise the stats I wanted without ever misclicking them.

I think this counts as a ping. I just published R8, which should have fixed both the Android build not working on Android 14, but also the WebGL build. I tested the minigame on my phone from the web, and it worked fine, although I had a much better experience from the Android app.

I just published R8, both Mac and Android should work fine now.

I'm attempting to fix this one.
One question first: If you right click on Vox Gremory App and select "Show Package Contents" then go on Contents/MacOS does it show as "document" or "Unix Executable File"?
My guess for your issue is that zipping on Windows before distributing messes the format up. I'll be trying to archive the app on Mac, and distribute it this way to see if the issue will be fixed. I'll be uploading R8 today. Let me know if the issues are fixed once the new build is released, thanks!

Do you have Android 14? If so, that issue will be fixed on the next upcoming release.

The phone is accessible only through your room, not during the visual novel part. Once you are in your room, simply click the phone button on top right corner of the screen.

She runs off to floor 7 and that's where you'll find her. 

Thanks for letting me know, I made some research and found some things that might be creating the issue, so I'll try to attempt a fix on the next release (This month), but won't be able to test if it works until it's actually updated here.

This means it might take a few months of tries before the issue is finally solved, starting with this: https://itch.io/post/1987680 since I'm indeed using the incompatible one (Didn't know about it), changing the settings might solve the issue, unless it's related to something else as well.

Are you sure you didn't erase the data by mistake? I'm also not sure how it'd work if you played in incognito. Just in case, I'll add it to my notes and investigate the issue to see if there's any bug that needs to be fixed. Thanks for letting me know!

Which platform did you play on?

I've looked on google and found this: https://xdaforums.com/t/how-to-install-old-apps-in-android-14.4625641/ so if that's the issue, I'll try to increase the compatibility level to Android 7 and above, this might solve the issue. It's likely I'll fix either (or both) issues on R9, as R8 has already been built. However, if I am sure that either fix works (At the very least WebGL on phone since I can test it myself) I might push it to R8. I'll reply to this thread again once a solution to the issue has been found, thanks for letting me know!

Why it didn't work? What error did it give? Anyway yes, I think I understand the issue now. I think I may have forgotten to put Mobile Controls in the WebGL as they were made in two different times. Either way, I'll test the WebGL in my phone and try to fix the issue in future releases. However, I'd also like to attempt to fix whatever issue you're having with your Android App if you could tell me more information about it. Thanks!

Are you playing from WebGL or using the android app? If you're using the android app, what's your android version? Maybe it's some sort of compatibility issue.

Of course you didn't offend me, feedback and opinions are always welcome in my games! =) However, this game has been completed a long time ago and I don't plan on releasing new builds.