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Enabling all Ozmoo REU features on C64

A topic by Stakker created Dec 11, 2023 Views: 165 Replies: 3
Viewing posts 1 to 4

Hey!

So I noticed that Ozmoo supports cool features with REU and enabled it. Loading the whole game into RAM is most excellent!

It would also be great to have the scrollback buffer, but this doesn't seem to work. Also the smooth scrolling would be nice and undo too. (I haven't actually tried yet if undo already works.)

Is there a way to enable these somehow?

Developer

Undo should work for you with REU enabled. Scrollback and smooth scrolling is something that makes the interpreter bigger, so I opted to not include upon compilation. You can use the Z5 file though and use Ozmoo to compile your own version of the game with these features enabled :)

Oh yeah… that was actually very simple with the online build tool! The scrollback buffer is super useful. The smooth scrolling is too slow for my taste unfortunately. Also command history is very nice to have.

Now I'm missing the loading screen though… I wonder if you wouldn't mind sharing the Koala image, so I could include that in the custom build too? :-)

Cheers!

If the original game loader was built with Ozmoo, you can just:

1. Build your own disk image using Ozmoo Online, without a loader
2. Rename the file "story" on your disk image to whatever the bigger file on the official Ghosts disk is called
3. Copy the loader file (the first PRG file on the original Ghosts disk) to your disk image
4. Make sure the loader file is the first file in the directory of your disk image.

If you're on Windows, you can use DirMaster to do step 2,3,4.