You're better off asking on the MEGA65 Discord about what to do to avoid this problem.
fredrikr
Creator of
Recent community posts
If the original game loader was built with Ozmoo, you can just:
1. Build your own disk image using Ozmoo Online, without a loader
2. Rename the file "story" on your disk image to whatever the bigger file on the official Ghosts disk is called
3. Copy the loader file (the first PRG file on the original Ghosts disk) to your disk image
4. Make sure the loader file is the first file in the directory of your disk image.
If you're on Windows, you can use DirMaster to do step 2,3,4.
I'm thinking a lot can be done with subtle things, like you notice a man walking across the street wearing a suit and socks, but no shoes. Follow him to unveil a mystery. Did someone force him to go out without his shoes? Is he acting out of fear? And once you figure out what's wrong, how can you help?
The rules require contestants to provide the game in Z-code format.
We are aware of the current problems with borogove.
If you just need a place to host your Z-code file for the judging period so you can point Parchment to it, drop me a mail (see organizer's mail address on jam page) and I can provide a solution.
Good question.
If you feel like you don't remember the basics, maybe go through the tutorials linked on the homepage.
If you look at your old code and there are just a lot of properties, attributes and whatnot that you're not sure what they do, look them up in the quickref document.
I wish there was a comprehensive manual that explains PunyInform from the ground up, without relying heavily on the Inform 6 documentation, but unfortunately we're not there yet.
The jam has ended, and all votes have been recorded. Final standings:
1. Morris by Dee Cooke, 4.417 points
2. A Once In a Lifetime Opportunity by Interpied, 3.373 points
3. Face Your Fears by Sijnstra, 3.300 points
The maximum score is 5. The submissions got 9-12 votes each.
Look out for post-jam versions of the games, with bug fixes and other improvements.
Many thanks to all participants and judges!
We now have another prize in the prize pool:
- A retail (physical) copy of the PunyInform game Hibernated 1 Director's Cut for the platform of your choice, including shipping (Warm thanks to PolyPlay / Puddle / Stefan Vogt!)
PunyInform v3.1 was just published. Read more at https://twitter.com/FRamsberg/status/1451881045209518081
Among other things, this release has a new document, a PunyInform Quick Reference. To learn more about this, see https://intfiction.org/t/punyinform-quick-reference/53154
Except for this the new release contains some advanced new features, along with lots of bugfixes and optimizations.
Welcome participants and possible participants! It brings us great joy to see there's so much interest in this jam.
There's still a month to go before the jam starts. If you're planning on writing a game for the jam, and you're not currently an expert PunyInform developer, we recommend you start learning the language and library right away. It's a powerful system and the better you know it, the better your chances of making your game great. Also, it's fun!
We have just added a prize to the prize pool: A new, signed paperback copy of the book Twisty Little Passages by Nick Montfort.
Didn't see this until now.
When building for C128, D71 disk image is the default target, but D64 and D81 are fully supported as well. And regardless of this, the interpreter uses 100+ KB of RAM for game data, and it can use an REU if you have one. Also note that the game starts on the screen (40 col or 80 col) that is active when you type RUN.
The results have now been included on the main jam page: https://itch.io/jam/punyjam1
Thanks!
I have now posted hints about this at https://intfiction.org/t/the-job-punyjam-1/50849/12 , where it's possible to blur spoiler text until the reader clicks on it.
Help us judge the games!
Details at https://intfiction.org/t/voting-for-punyjam-1/50749
Please note that your game has been compiled with DEBUG mode enabled (you can tell because it says it uses "PunyInform v2.4 D" where D is for DEBUG, This means player have access to debug commands, essentially allowing them to cheat to some extent. Compile the game without the -D switch to get a non-debug build.
PunyInform v2.4 is out!
https://github.com/johanberntsson/PunyInform/releases
If you want to stick with v2.3 for your jam entry, do so! If you want to upgrade to v2.4, make sure you read the release notes first. In particular, there's a section for things in the new release which may force you to make changes to your code as you upgrade, just to keep your game working the same.