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How to approach a donation goal

A topic by Saffrona created Dec 13, 2023 Views: 388 Replies: 3
Viewing posts 1 to 3

Hello, I recently completed a game and had the idea to add a "donation goal", where if X amount of donations are made, then I will add a new feature to the game. I'm wondering 1) if this is allowed and 2) what the best approach to this might be? The game is completely free-to-play, and I was considering just adding an image of the current goal progress in the description of the game (even though everyone would just have to trust that I am accurately tracking donations). I've seen more official donation goals around, but I'm not sure how to use those or if I can with a free-to-play game.

I would recommend going through Itch's Quality Guidelines again. When in doubt perhaps you can open a Patreon to handle donation and statistics, or other similar service, and you could link the Patreon link to the description of the game. 

Thanks for the advice. I looked through the Quality Guidelines, but I was unable to find anything related to this. I'll look into something like Patreon, as that sounds better than me manually updating it.

I seen goals on sales. But I do not recall those goals to be there for any specific actual goal. Never understood the purpose of those.

Why should you not be allowed to make promises? Just make no promises based on inciting users to do things against the tos. Like giving fake votes.

I think you can sell a set of limited things. Never really understood those, but your donation goal would be reached, if all those "items" were sold.

But this has the disadvantage, that you might add those features regardless or with less donations and then are in a bind to either not release it, or make the donation goal obsolete, breaking your promise.

Maybe be unspecific and just encourage people and be vague that you might implement certain features if players are generous and interested, so you do not need to backtrack, should not enough donations come in.

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