Did any one of you boys beat the dragon girl at the end cuz in the new update I can't even fight her can some one tell me if he even beat her 馃様she just hitting me with her meat left and right
A game about birds, bees, flowers and trees. 路 By
That's a really questionable change. They nerfed stats for some characters (including mage, for some reason, who was already annoying to play as because it fails every stat check). They also nerfed Armor Crusher, now it takes 2 turns to use it and additional skill point to learn. Demon King has 400 HP, so if they added armor, she's now incredibly durable. You could use a trick and use up one magic scroll that shatters armor, but it also means staying defenseless for 2 turns.
I don't even know how to get the hardest achievement of beating the game on level 1 anymore. Because you can't learn Sunderer on level 1, you can't afford wasting perk points, while using Armor Crusher is still too costy in getting damage yourself.
Well I would say that mage is better than it has been in a while since way back 2 years ago, paralyze was easy to use and only on 2 turns. now it is back to 2 turns with quickcast. However the real strength of mage is the high magic to get decent crystals each level up to put into items. Granted i dislike the mana cap put on these guys even furtherand would like it buffed but we got to take one step at a time.
Demon king having armor is not what makes it hard. It had armor for a while. Now it has specialized armor that is even tougher and is harder to sunder. It has a durability of like 200 for each piece. Her groin is her weak spot so constant low attacks are pretty decent which leads to bleeding. Another note is that bleeding has sort of been nerfed however it isnt too bad since you benefit too. You can stack up bleed much faster by constant groin shots with low attack while blocking every so often to get some decent bleed damage in the second phase (first phase now heals the bleed once it is over).
I would suggest something like greater mana capacity. A step in the right direction was evasion for spellcasting, however i believe that a needed improvement for warlock would be something that allows you access to your full mana base for a whole encounter however it would take a few days to recharge. being able to sling spells would be freaking awesome. Going full spellcaster instead of using the crystals to upgrade armor. Enchanter is a way better class now especially with the well rounded perk getting 2 more slots.
really wizard just needs better spellcasting ability as in way WAY more mana and a better way for magic spells to stack like bleed. For now we have inflict wounds which is a nice start and 6 bleed per cast for me wasnt too bad, however it wasnt as effective as just bludgeoning them.
Something that i really want for a wizard would be a wand that you could buy in monsters or something that would drop mana costs for abilities to one and double the damage for each spell cast or each spell cast would be effective as if you had twice the magic stat. That would be really epic. IT would be balanced since the bosses already have an incredibly high health and this would be working with the spells at hand.
I was initially skeptic on how getting the total virgin level 1 playthrough would go after this update but it is the same as always. just orcblood all stats in physical ones and running warrior (thief high agility cant steal as well anymore). you put all perk points into these things and you get very nice gear. diamond plate with battleskirt all the special enchanted items. Stealing also is out of wack so I dont think it is right to just steal items but taking out bank loans just to meet puca the bunny isnt bad and is a pretty good deal. not too hard to beat.
I was able to get the total virgin level 1 playthrough though so it was cool. Though I hate how the best way to play the game is just high physical stats. Making magic a decent contender would be pretty cool. At least in story mode you have an interaction that needs magic.
The fight that actually is very hard to beat is the tentacle witch since she has all combat moves unlike the demon king. Also her armor is tough as hell and reduces it by so much and she constantly disarms you. I had to have max grip strength and on top of that double it with an enchantment just to hold onto my weapon (40 grip was nt cutting it even though her attack only takes away 16)
Armor sundering is fine for higher level character to try and be efficient with fewer hits, i think it is stronger for each hit too. Just get the sundering perk. (Also acid scroll only deals like 30 armor damage to the 200 durability or whatnot of the demon king)
I really just want each class to be viable and hope majalis buffs magic again. It used to be good because of paralyze but they nerfed that to hell and now the mana base, however the dodging while casting is very cool. Please make magic great again.
they probably think that casting three spells that make 20 damage without needing to pierce armor is OP and people will always do that if they'll have enough mana. but they could just lower the damage while making casting faster. remove attacking spells that are very powerful, while making weak ones weaker to accommodate for always hitting for a specified number. then make EVERYTHING cost less mana and you having more mana at the same time. that at least will make the magic useful, currently I find it useless.
Even evasion spell is worse than just blocking with shield because it costs mana and you don't have enough without being a full mage that has huge Magic stat. And even recently nerfed Spring Attack is a better way to inflict bleeding and damage opponent than wasting turns to cast inflict wounds for a crazy mana cost and no additional damage.
in any case, it's a porn game, so its combat should not be that tricky. that's why making physical stats not OP probably isn't a great idea. people won't beat the game. Only if there will be something like Master difficulty with tweaked stats, or if there will be a completely different game. also they really try to make you use other skills, but they do that by making good skills worse, not by making you interested in any of the huge amount of other skills. who would seriously try attacking wrist, for example, even if there's a mechanic to eventually make them lose a weapon. or attacking head.
I dont think that the spells being 20 damage without armor piercing is what is considered op.
Spell casting is already good. you can quickcast a 40 + damage spell over two turns and the inflict wounds is now pretty damn decent with the rework providing defensive capabilities for wizards and making it harder for bleed to be inflicted makes it all the more rewarding.