i played this game for 12 hours yesterday and it was the first thing i did when i woke up this morning. ooo i love beatles simulator. will update with further comments when i learn how to be good at the game. yippee
Mangage the Beatles! · By
its ok. im not sure when this was released but i wish that the beatles simulator had some pictures on the download page or somethin bc i went into it blind and while i was pleasantly surprised i had no idea wat the game was about. methinks the pictures shld be more illustrative rather than a screenshot of the actual game interface
i like the funnie song names and the funnie info for the buttons. i am still clueless of what hype does but i now have figured out the benefits of putting more songs into an album before releasing it. the closest ive got to kind of doing what i think im supposed to is building up an entire album then selling a single then while hype is high selling the album
i also kinda wish there was smth to do when waiting for the instrumentals bit like a little beatles minigmae or smth but i think thats just bc im impatient b c most games like tihs there is just a lot of waitintg involved aometimes. im just glad there isnt like longer waiting times as u progress as thsts normally what deters me from carrying on w tycoon games
WOW, I did not expect this! I quickly read through all the comments and i'm happy that you are pleased with the game. I recently released this as a short demo as to what the core part of the game will look like, like literally two days ago. I haven't made much progress since then cause I took a break and wanted to see what small reception I would get with the game, but today and tomorrow I shall work more on the story that surrounds this game. "Hype", hasn't been properly implimented as a multiplier yet, but I'm getting round to implimenting it the next update to the demo, so currently you just gain hype but it doesn't do anything. Pictures wise, I'm not taht good with designing UI, so rn its barebones until i figure out what I want to do with the buttons, however it has story that includes backgrounds and pictures and different elements that sure will keep you not bored whilst you create songs. Speeding up progress is in the works, i was planning to release the second purchase as a speed up but i realised that it was no use and i was exhausted from coding late at night, so i just disabled it and put the game on here.
this whole clicker game will just be the core part, with stories that branch out and boost your clicker to make the game more fun and replayable as there are gonna be altering options that you cannot turn back on, such as picking if you want to kill the beatles or not. also there isn't anything after $100,000 yet, but i'm planning to implement the first parts of the branching story in the next update. like i said very bare bones rn cause i've only been solidly working on the game for around 10 hours overall, excluding working and editing on assets. coding is a bitch especially these sorts of games with a lot of maths.
I hope you'll enjoy the game further into it's journey, thank you very much <3
Sincerly,
Garfield Gamer
Don't worry! I consider all critisism as an opportunity to further develop the game! I do agree with the points you've previously stated as the game does lack features such as proper progression and also visual elements that can be improved (i.e. all of it...) and will improve it in the coming days! Thanks again for the continued support, much appreciated! <3