Version 0.2 of my mod specifically aimed at tightening up the game for a Gorn or Frostford start, story mode, but you can still play Wimborn too. To make each city feel different you can only complete guild contracts in the home city and the market is only open in your home city (until you complete story mode). This does make things harder but I've tweaked things like level up requests and jobs to hopefully make them fair. I've also lowered the power of a few things, fixed a few things, tweaked a few things, moved some things about, put in some quality of life improvements, so look out for changes. There are also significant changes in the main quest dialogue around Amberguard/Frostford that I just experimented with and liked.
I've run this with the random portaits mod. This was tested on v0.5.21b windows 64. I won't be doing any more mods until I get some feedback.
Link https://mega.nz/#!e2401IKC!5qiiNbtuVBvriWFd8jmO9pLT2m9OEzw-uD4dHwVPxoU
Repeatable guild contracts are available only in the home city
Merchants in the other two cities will not sell to you until the main quest is completed
Level up requests made suitable for Frostford & Gorn
Minor changes to jobs in Frostford & Gorn
Minor vendor changes in each city
Minor changes to clothing and armour
Rest is available in cities and villages
Significant changes in the main quest dialogue for Frostford & Undercity
Sebastian gives the basic solutions for Melissa's potion
Chloe will talk to gnomes in the forest
Can take Tia directly to Shaliq
Taurans have migrated and you might need to look for them (in obvious places)
Guidance returns directly to the Mage Guild (Wimborn)
Invigorate removed and spell prices changed
Heal and Sedation effects changed slightly
Magic items are named (might break if items ever have multiple enchants)
Collars, cuffs, and backpacks have a standard enchant
Include ingredients in backpack for delivery to Zoe in the clearing
Minor changes to Cali quest, forest bandits, options made easier to achieve
Enemies no longer get 2 extra attribute points (was that a bug?)
Some main quest locations moved slightly
Cook will create a basic solution in the alchemy lab using magic affinity (for Gorn, should be the lab assistant making potions but end of day code ..!)