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Couple of points

A topic by sinascendant created Jan 07, 2024 Views: 125
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First - the audio mix is not very good. The wave crashing loop in the first playable segment is awful, there's a weird sound that keeps repeating every 10 seconds or so, and the loop ends before you get to the building, then there's about a half second of blank space before the track restarts. There are also a lot of segments where I had to turn my headphones down because it got unbearably loud.

Second, only about half the game includes actual gameplay. The intro cutscene is achingly long for no reason, and the first part of it just drags because there's no sensation of movement or anything for about 2-3 minutes. And then once you get into the game, after you do a few playable segments, it just basically goes back to slideshow and there's no discernable theme or anything connecting the segments.

Third, in a few sections - most notably the temple-esque section where you have to press buttons to open doors - the corners of walls aren't put together well, and you keep getting flashes of the outer lightbox, with a few that you can even look through  to see outside the level.

The reveal at the end was interesting, and most of the individual segments were vaguely pleasing, but as a whole, what it feels like to me is a museum made entirely out of parts scavenged at a storage auction - no story is told, there's no central theme, it just feels like a bunch of individually made vignettes that were taped together after the fact.